aocpp/lib/intcode.cpp

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#include "intcode.hpp"
#include <iostream>
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namespace intcode {
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BadInstruction::BadInstruction(char const* what)
: std::runtime_error{what} {}
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Machine::Machine() : rom_{}, ram_{}, pc_{0}, base_{0} {}
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Machine::Machine(std::vector<ValueType> ram)
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: rom_{ram}, ram_{}, pc_{0}, base_{0} {}
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auto Machine::At(std::size_t i) -> ValueType & {
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return i < rom_.size() ? rom_[i] : ram_[i];
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}
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auto Machine::Rel(std::size_t i) -> ValueType & {
return At(base_ + i);
}
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auto Machine::Rebase(std::size_t offset) -> void {
base_ += offset;
}
auto Machine::Next() -> ValueType & {
return At(pc_++);
}
auto Machine::Goto(std::size_t address) -> void {
pc_ = address;
}
auto Step(Machine & m) -> std::variant<Input, Output, Halt> {
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for (;;) {
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auto instruction = m.Next();
auto modes = instruction / 10;
auto arg = [&]() -> ValueType & {
auto &v = m.Next();
switch ((modes /= 10) % 10) {
case 0:
return m.At(v);
case 1:
return v;
case 2:
return m.Rel(v);
default:
throw BadInstruction{"invalid addressing mode"};
}
};
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switch (instruction % 100) {
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case 1: {
auto a = arg();
auto b = arg();
auto& c = arg();
c = a + b;
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break;
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}
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case 2: {
auto a = arg();
auto b = arg();
auto& c = arg();
c = a * b;
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break;
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}
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case 3: {
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return Input{arg()};
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}
case 4: {
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return Output{arg()};
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}
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case 5: {
auto a = arg();
auto b = arg();
if (a) { m.Goto(b); }
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break;
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}
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case 6: {
auto a = arg();
auto b = arg();
if (!a) { m.Goto(b); }
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break;
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}
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case 7: {
auto a = arg();
auto b = arg();
auto& c = arg();
c = a < b;
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break;
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}
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case 8: {
auto a = arg();
auto b = arg();
auto& c = arg();
c = a == b;
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break;
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}
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case 9:
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m.Rebase(arg());
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break;
case 99:
return Halt{};
default:
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throw BadInstruction{"invalid opcode"};
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}
}
}
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auto ParseStream(std::istream &in) -> std::vector<ValueType> {
ValueType x;
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std::string str;
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std::vector<ValueType> result;
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while (std::getline(in, str, ',')) {
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result.push_back(std::stol(str));
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}
return result;
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}
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}