2018-15
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2018/15.cpp
488
2018/15.cpp
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@ -1,12 +1,14 @@
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#include <cstdint>
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#include <deque>
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#include <iostream>
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#include <map>
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#include <numeric>
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#include <optional>
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#include <set>
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#include <sstream>
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#include <string>
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#include <tuple>
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#include <vector>
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#include <deque>
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#include <optional>
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#include <doctest.h>
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@ -16,8 +18,6 @@ using namespace aocpp;
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namespace {
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int const initial_hp = 200;
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auto IsUnit(char c) -> bool {
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return c == 'G' || c == 'E';
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}
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@ -26,183 +26,461 @@ auto IsOpposed(char x, char y) -> bool {
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return x == 'G' && y == 'E' || x == 'E' && y == 'G';
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}
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auto PickTarget(
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Grid const& grid,
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std::map<Coord, int> & hp,
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Coord my_coord, char my_team
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) -> std::optional<Coord>
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struct IsBefore {
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auto operator()(Coord const& a, Coord const& b) const -> bool {
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return a.y < b.y || a.y == b.y && a.x < b.x;
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}
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};
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int const initial_hp = 200;
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Coord const reading_order[] {{0,-1}, {-1,0}, {1,0}, {0,1}};
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struct Game {
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Grid grid_;
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std::map<Coord, int> hp_;
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int e_damage_;
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int g_damage_;
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bool no_elves_can_die;
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std::ostream * debug_out_;
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Game(Grid grid)
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: grid_(std::move(grid))
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, hp_{}
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, e_damage_(3)
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, g_damage_(3)
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, no_elves_can_die{false}
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, debug_out_{}
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{
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std::optional<Coord> best;
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// set each unit to its initial hit points
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grid_.each([&](auto k, auto v) {
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if (IsUnit(v)) {
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hp_[k] = initial_hp;
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}
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});
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}
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auto Simulate() -> std::optional<int>;
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auto PickTarget(Coord my_coord, char my_team)
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-> std::optional<std::map<Coord, int>::iterator>;
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auto Move(Coord my_coord, char my_team) -> std::optional<Coord>;
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};
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auto operator<<(std::ostream & out, Game const& game) -> std::ostream & {
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for (std::size_t y = 0; y < game.grid_.rows.size(); ++y) {
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out << game.grid_.rows[y];
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bool first = true;
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for (std::size_t x = 0; x < game.grid_.rows[y].size(); ++x) {
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auto c = game.grid_.rows[y][x];
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if (IsUnit(c)) {
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if (first) {
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first = false;
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out << " ";
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} else {
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out << ", ";
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}
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Coord coord {std::int64_t(x),std::int64_t(y)};
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out << c << "(" << game.hp_.at(coord) << ")";
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}
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}
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out << std::endl;
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}
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return out;
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}
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// Determine the best target to attack from the current position, if there is one.
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auto Game::PickTarget(Coord my_coord, char my_team)
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-> std::optional<std::map<Coord, int>::iterator>
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{
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std::optional<std::map<Coord, int>::iterator> best;
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int best_hp;
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for (auto const dir : {Coord{0,-1}, Coord{-1,0}, Coord{1,0}, Coord{0,1}}) { //reading order
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for (auto const dir : reading_order) {
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auto here = dir + my_coord;
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if (IsOpposed(my_team, grid[here]) &&
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(!best || best_hp > hp[here])) {
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best = here;
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best_hp = hp[here];
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if (IsOpposed(my_team, grid_[here])) {
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auto it = hp_.find(here);
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if (!best || best_hp > it->second) {
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best = it;
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best_hp = it->second;
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}
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}
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}
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return best;
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}
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auto Before(Coord a, Coord b) {
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return a.y < b.y || a.y == b.y && a.x < b.x;
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}
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auto Move(
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Grid const& grid,
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std::map<Coord, int> & hp,
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Coord my_coord, char my_team
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) -> std::optional<Coord>
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// Determine the best location to move to, if there is one.
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auto Game::Move(Coord my_coord, char my_team) -> std::optional<Coord>
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{
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int best_distance;
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std::optional<Coord> best_start, best_end;
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std::optional<Coord> best_start;
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Coord best_end;
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std::map<Coord, std::pair<Coord, int>> seen;
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std::set<Coord> seen;
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std::deque<std::tuple<Coord, Coord, int>> todo;
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for (auto const dir : {Coord{0,-1}, Coord{-1,0}, Coord{1,0}, Coord{0,1}}) {
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for (auto const dir : reading_order) {
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auto start = my_coord + dir;
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if (grid_[start] == '.') {
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todo.push_back({start,start,1});
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}
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}
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while (!todo.empty()) {
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auto [start, cursor, steps] = todo.front();
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todo.pop_front();
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if (grid[cursor] != '.') {
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continue;
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}
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if (best_start && best_distance < steps) break;
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auto [it,success] = seen.insert({cursor, {start, steps}});
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if (!success) {
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if (Before(start, it->second.first)) continue;
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it->second.first = start;
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}
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for (auto const dir : {Coord{0,-1}, Coord{-1,0}, Coord{1,0}, Coord{0,1}}) {
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auto next = cursor + dir;
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if (seen.insert({next, {start, steps+1}}).second) {
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todo.push_back({start, next, steps+1});
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if (best_start) {
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if (best_distance < steps) break;
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if (best_start && !IsBefore()(cursor, best_end)) continue;
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} else {
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if (!seen.insert(cursor).second) { continue; }
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for (auto const dir : reading_order) {
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auto const next = cursor + dir;
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if (grid_[next] == '.') {
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todo.push_back({start, cursor + dir, steps+1});
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}
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}
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if (PickTarget(grid, hp, cursor, my_team) &&
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(!best_start ||
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steps < best_distance ||
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steps == best_distance && Before(cursor, *best_end) ||
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steps == best_distance && cursor == *best_end && Before(start, *best_start)))
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{
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}
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if (PickTarget(cursor, my_team)) {
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best_start = start;
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best_end = cursor;
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best_distance = steps;
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best_start = start;
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}
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}
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return best_start;
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}
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auto Simulate(Grid & grid) {
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// hit points for unit at coordinate
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std::map<Coord, int> hp;
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// set each unit to its initial hit points
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grid.each([&](auto k, auto v) {
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if (IsUnit(v)) {
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hp[k] = initial_hp;
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}
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});
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auto Game::Simulate() -> std::optional<int> {
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for (int rounds = 0;; rounds++) {
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std::cout << "round " << rounds << std::endl;
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for (auto const& row : grid.rows) {
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std::cout << row << std::endl;
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if (debug_out_) {
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*debug_out_ << "After " << rounds << " rounds:" << std::endl
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<< *this << std::endl;
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}
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// determine order of unit updates
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std::deque<Coord> turn_order;
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grid.each([&](auto k, auto v) {
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if (IsUnit(v)) {
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turn_order.push_back(k);
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std::set<Coord, IsBefore> turn_order;
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for (auto const& [k,_] : hp_) {
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turn_order.insert(k);
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}
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});
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while (!turn_order.empty()) {
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auto active_coord = turn_order.front();
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char active_team = grid[active_coord];
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turn_order.pop_front();
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for (auto active_coord : turn_order) {
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char active_team = grid_[active_coord];
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// Detect when no targets remain for this unit and end the game
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bool game_over = true;
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grid.each([&](auto k, auto v) {
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grid_.each([&](auto k, auto v) {
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if (IsOpposed(active_team, v)) game_over = false;
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});
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if (game_over) {
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int total_hp = 0;
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for (auto const& [_,v] : hp) { total_hp += v; }
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return rounds * total_hp;
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for (auto const& [_,v] : hp_) { total_hp += v; }
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return {rounds * total_hp};
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}
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// Try to pick a target without moving
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auto target = PickTarget(grid, hp, active_coord, active_team);
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auto target = PickTarget(active_coord, active_team);
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// only move when necessary
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if (!target) {
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// move if we can
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if (auto const destination = Move(grid, hp, active_coord, active_team)) {
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std::swap(grid[*destination], grid[active_coord]);
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if (auto const destination = Move(active_coord, active_team)) {
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std::swap(grid_[*destination], grid_[active_coord]);
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auto const it = hp.find(active_coord);
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hp[*destination] = it->second;
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hp.erase(it);
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auto const it = hp_.find(active_coord);
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hp_[*destination] = it->second;
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hp_.erase(it);
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active_coord = *destination;
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}
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target = PickTarget(grid, hp, active_coord, active_team);
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target = PickTarget(active_coord, active_team);
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}
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// target in range, do the attack
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if (target) {
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auto & [target_coord, target_hp] = **target;
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auto damage = active_team == 'G' ? g_damage_ : e_damage_;
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// apply damage
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auto remaining = hp[*target] -= 3;
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// handle death
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if (remaining <= 0) {
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hp.erase(*target);
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// free up location on the map
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grid[*target] = '.';
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// possibly remove dead unit from turn queue
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auto it = std::find(turn_order.begin(), turn_order.end(), *target);
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if (it != turn_order.end()) {
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turn_order.erase(it);
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}
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// lethal
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if (target_hp <= damage) {
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if (no_elves_can_die && grid_[target_coord] == 'E') return {};
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grid_[target_coord] = '.';
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turn_order.erase(target_coord);
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hp_.erase(*target); // invalidates target, target_coord, target_hp
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} else {
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target_hp -= damage;
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}
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}
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}
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}
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}
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auto Part2(Game game) {
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game.no_elves_can_die = true;
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int best;
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auto const attempt = [&](int const power) {
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auto g = game;
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g.e_damage_ = power;
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return g.Simulate();
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};
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int too_low = 3;
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int high = 4;
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for(;;) {
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if (auto outcome = attempt(high)) {
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best = *outcome; break;
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}
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too_low = high;
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high *= 2;
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}
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while (too_low+1 < high) {
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auto x = std::midpoint(too_low, high);
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if (auto outcome = attempt(x)) {
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best = *outcome; high = x;
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} else {
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too_low = x;
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}
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}
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return std::make_pair(best, high);
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}
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} // namespace
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TEST_SUITE("2018-15 examples") {
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TEST_CASE("example") {
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auto case1(int expect, std::string start, std::string end) -> void {
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std::istringstream in { std::move(start) };
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std::ostringstream out;
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Game game {Grid::Parse(in)};
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auto outcome = game.Simulate();
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out << game;
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CHECK(out.str() == end);
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CHECK(outcome == std::optional<int>{expect});
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}
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TEST_CASE("example 1") {
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case1(27730,
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"#######\n"
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"#.G...#\n"
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"#...EG#\n"
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"#.#.#G#\n"
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"#..G#E#\n"
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"#.....#\n"
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"#######\n",
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"#######\n"
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"#G....# G(200)\n"
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"#.G...# G(131)\n"
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"#.#.#G# G(59)\n"
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"#...#.#\n"
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"#....G# G(200)\n"
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"#######\n");
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}
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TEST_CASE("example 2") {
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case1(36334,
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"#######\n"
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"#G..#E#\n"
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"#E#E.E#\n"
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"#G.##.#\n"
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"#...#E#\n"
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"#...E.#\n"
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"#######\n",
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"#######\n"
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"#...#E# E(200)\n"
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"#E#...# E(197)\n"
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"#.E##.# E(185)\n"
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"#E..#E# E(200), E(200)\n"
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"#.....#\n"
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"#######\n");
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}
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TEST_CASE("example 3") {
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case1(39514,
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"#######\n"
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"#E..EG#\n"
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"#.#G.E#\n"
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"#E.##E#\n"
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"#G..#.#\n"
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"#..E#.#\n"
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"#######\n",
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"#######\n"
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"#.E.E.# E(164), E(197)\n"
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"#.#E..# E(200)\n"
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"#E.##.# E(98)\n"
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"#.E.#.# E(200)\n"
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"#...#.#\n"
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"#######\n");
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}
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TEST_CASE("example 4") {
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case1(27755,
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"#######\n"
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"#E.G#.#\n"
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"#.#G..#\n"
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"#G.#.G#\n"
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"#G..#.#\n"
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"#...E.#\n"
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"#######\n",
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"#######\n"
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"#G.G#.# G(200), G(98)\n"
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"#.#G..# G(200)\n"
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"#..#..#\n"
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"#...#G# G(95)\n"
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"#...G.# G(200)\n"
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"#######\n");
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}
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TEST_CASE("example 5") {
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case1(28944,
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"#######\n"
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"#.E...#\n"
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"#.#..G#\n"
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"#.###.#\n"
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"#E#G#G#\n"
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"#...#G#\n"
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"#######\n",
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"#######\n"
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"#.....#\n"
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"#.#G..# G(200)\n"
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"#.###.#\n"
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"#.#.#.#\n"
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"#G.G#G# G(98), G(38), G(200)\n"
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"#######\n");
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}
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TEST_CASE("example 6") {
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case1(18740,
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"#########\n"
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"#G......#\n"
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"#.E.#...#\n"
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"#..##..G#\n"
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"#...##..#\n"
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"#...#...#\n"
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"#.G...G.#\n"
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"#.....G.#\n"
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"#########\n",
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"#########\n"
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"#.G.....# G(137)\n"
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"#G.G#...# G(200), G(200)\n"
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"#.G##...# G(200)\n"
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"#...##..#\n"
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"#.G.#...# G(200)\n"
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"#.......#\n"
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"#.......#\n"
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"#########\n"
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);
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}
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auto case2(int expect, std::string start, std::string end) -> void {
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std::istringstream in { std::move(start) };
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std::ostringstream out;
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Game game {Grid::Parse(in)};
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auto [outcome, e_damage] = Part2(game);
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game.e_damage_ = e_damage;
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game.Simulate();
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out << game;
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CHECK(out.str() == end);
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CHECK(outcome == expect);
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}
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TEST_CASE("example 7") {
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case2(4988,
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"#######\n"
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"#.G...#\n"
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"#...EG#\n"
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"#.#.#G#\n"
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"#..G#E#\n"
|
||||
"#.....#\n"
|
||||
"#######\n",
|
||||
"#######\n"
|
||||
"#..E..# E(158)\n"
|
||||
"#...E.# E(14)\n"
|
||||
"#.#.#.#\n"
|
||||
"#...#.#\n"
|
||||
"#.....#\n"
|
||||
"#######\n"
|
||||
);
|
||||
}
|
||||
|
||||
TEST_CASE("example 8") {
|
||||
case2(31284,
|
||||
"#######\n"
|
||||
"#E..EG#\n"
|
||||
"#.#G.E#\n"
|
||||
"#E.##E#\n"
|
||||
"#G..#.#\n"
|
||||
"#..E#.#\n"
|
||||
"#######\n",
|
||||
"#######\n"
|
||||
"#.E.E.# E(200), E(23)\n"
|
||||
"#.#E..# E(200)\n"
|
||||
"#E.##E# E(125), E(200)\n"
|
||||
"#.E.#.# E(200)\n"
|
||||
"#...#.#\n"
|
||||
"#######\n");
|
||||
}
|
||||
|
||||
TEST_CASE("example 9") {
|
||||
case2(3478,
|
||||
"#######\n"
|
||||
"#E.G#.#\n"
|
||||
"#.#G..#\n"
|
||||
"#G.#.G#\n"
|
||||
"#G..#.#\n"
|
||||
"#...E.#\n"
|
||||
"#######\n",
|
||||
"#######\n"
|
||||
"#.E.#.# E(8)\n"
|
||||
"#.#E..# E(86)\n"
|
||||
"#..#..#\n"
|
||||
"#...#.#\n"
|
||||
"#.....#\n"
|
||||
"#######\n");
|
||||
}
|
||||
|
||||
TEST_CASE("example 10") {
|
||||
case2(6474,
|
||||
"#######\n"
|
||||
"#.E...#\n"
|
||||
"#.#..G#\n"
|
||||
"#.###.#\n"
|
||||
"#E#G#G#\n"
|
||||
"#...#G#\n"
|
||||
"#######\n",
|
||||
"#######\n"
|
||||
"#...E.# E(14)\n"
|
||||
"#.#..E# E(152)\n"
|
||||
"#.###.#\n"
|
||||
"#.#.#.#\n"
|
||||
"#...#.#\n"
|
||||
"#######\n");
|
||||
}
|
||||
|
||||
TEST_CASE("example 11") {
|
||||
case2(1140,
|
||||
"#########\n"
|
||||
"#G......#\n"
|
||||
"#.E.#...#\n"
|
||||
"#..##..G#\n"
|
||||
"#...##..#\n"
|
||||
"#...#...#\n"
|
||||
"#.G...G.#\n"
|
||||
"#.....G.#\n"
|
||||
"#########\n",
|
||||
"#########\n"
|
||||
"#.......#\n"
|
||||
"#.E.#...# E(38)\n"
|
||||
"#..##...#\n"
|
||||
"#...##..#\n"
|
||||
"#...#...#\n"
|
||||
"#.......#\n"
|
||||
"#.......#\n"
|
||||
"#########\n");
|
||||
}
|
||||
}
|
||||
|
||||
auto main(int argc, char** argv) -> int {
|
||||
auto grid = Grid::Parse(*aocpp::Startup(argc, argv));
|
||||
auto part1 = Simulate(grid);
|
||||
std::cout << "Part 1: " << part1 << std::endl;
|
||||
//std::cout << "Part 2: " << Run2(std::move(input)) << std::endl;
|
||||
Game game {std::move(grid)};
|
||||
//game.debug_out_ = &std::cout;
|
||||
std::cout << "Part 1: " << *Game{game}.Simulate() << std::endl;
|
||||
std::cout << "Part 2: " << Part2(std::move(game)).first << std::endl;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user