Make Grid iterable
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@ -17,13 +17,13 @@ auto Part1(aocpp::Grid const &input, std::int64_t reps = 10'000) -> std::int64_t
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std::unordered_set<aocpp::Coord> infected;
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// Initialize set of infected locations
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input.each([&infected](auto const pos, auto const cell)
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for (auto [pos, cell] : input)
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{
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if (cell == '#')
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{
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infected.insert(pos);
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}
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});
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}
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// Start in the middle
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aocpp::Coord pos;
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@ -62,13 +62,13 @@ auto Part2(aocpp::Grid const &input, std::int64_t reps = 10'000'000) -> std::int
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std::unordered_map<aocpp::Coord, char> cells;
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// Initialize set of infected locations
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input.each([&cells](auto const pos, auto const cell)
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for (auto [pos, cell] : input)
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{
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if (cell == '#')
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{
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cells.try_emplace(pos, '#');
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}
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});
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}
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// Start in the middle
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aocpp::Coord pos;
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@ -60,11 +60,11 @@ Game::Game(Grid grid)
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, debug_out_{}
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{
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// set each unit to its initial hit points
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grid_.each([&](auto k, auto v) {
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for (auto [k, v] : grid_) {
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if (IsUnit(v)) {
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units_[k] = initial_hp;
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}
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});
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}
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}
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// Render the game as seen in the examples
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@ -166,9 +166,9 @@ auto Game::Simulate() -> std::optional<int> {
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// Detect when no targets remain for this unit and end the game
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auto game_over = true;
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grid_.each([&](auto k, auto v) {
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for (auto [k, v] : grid_) {
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if (IsOpposed(active_team, v)) game_over = false;
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});
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}
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if (game_over) {
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int total_hp = 0;
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for (auto const& [_,v] : units_) { total_hp += v; }
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12
2019/10.cpp
12
2019/10.cpp
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@ -70,23 +70,23 @@ auto ClearView(Grid const& grid, Coord src, Coord dst) -> bool {
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auto Part1(Grid const& grid) {
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std::size_t best = 0;
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Coord base {};
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grid.each([&](Coord src, char s) {
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for (auto [src, s] : grid) {
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if ('#' == s) {
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std::size_t visible = 0;
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grid.each([&](Coord dst, char d){
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for (auto [dst, d] : grid) {
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if ('#' == d && src != dst) {
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if (ClearView(grid, src, dst)) {
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visible++;
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}
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}
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});
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}
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if (visible > best) {
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best = visible;
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base = src;
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}
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}
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});
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}
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return std::make_pair(best, base);
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}
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@ -94,11 +94,11 @@ auto Part2(Grid const& grid, Coord base, std::size_t n) {
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std::map<Rational<std::int64_t>, std::vector<Coord>> targets;
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// arrange all the other asteroids by their angle relative to the base
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grid.each([&](Coord c, char v){
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for (auto [c, v] : grid){
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if (c != base && v == '#') {
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targets[angle(c-base)].push_back(c);
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}
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});
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}
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// Sort to vectors per angle such that the nearest asteroids are at
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// the end of the list
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@ -66,14 +66,14 @@ auto ComputePath(Grid const& grid)
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{
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// Determine starting location and direction
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Coord start{}, step{};
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grid.each([&](Coord c, char v) {
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for (auto [c, v] : grid) {
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switch (v) {
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case '^': start = c; step = { 0, -1}; break;
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case '>': start = c; step = { 0, 1}; break;
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case '<': start = c; step = {-1, 0}; break;
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case 'v': start = c; step = { 0, 1}; break;
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}
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});
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}
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auto is_path = [&](Coord c) {
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return grid.contains(c) && grid[c] == '#';
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@ -41,11 +41,11 @@ auto SetKey(Doors& doors, char key) {
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auto FindFeatures(Grid const& grid) -> Features {
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Features features;
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grid.each([&](Coord c, char v) {
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for (auto [c, v] : grid) {
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if ('#' != v && '.' != v) {
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features[v] = c;
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}
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});
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}
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return features;
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}
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@ -27,9 +27,9 @@ auto FindBugs(Grid const& grid) -> std::vector<Coord> {
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std::int64_t w = grid.Cols();
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std::int64_t h = grid.Rows();
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grid.each([&](Coord c, char v) {
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for (auto [c, v] : grid) {
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if (v == '#') result.push_back(c);
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});
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}
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return result;
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}
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@ -22,7 +22,7 @@ Dir directions[4] {Up, Down, Left, Right};
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auto Part1(Grid const& grid) -> std::int64_t
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{
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std::int64_t result {0};
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grid.each([&](Coord const c, char const v) {
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for (auto [c, v] : grid) {
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result += std::any_of(
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std::begin(directions), std::end(directions),
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[&](Dir const dir) {
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@ -31,14 +31,14 @@ auto Part1(Grid const& grid) -> std::int64_t
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}
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return true;
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});
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});
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}
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return result;
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}
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auto Part2(Grid const& grid) -> std::int64_t
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{
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std::int64_t result {0};
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grid.each([&](Coord const c, char const v) {
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for (auto [c, v] : grid) {
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auto score = std::transform_reduce(
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std::begin(directions), std::end(directions),
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std::int64_t{1}, std::multiplies(), // product
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@ -51,7 +51,7 @@ auto Part2(Grid const& grid) -> std::int64_t
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return count;
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});
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if (result < score) result = score;
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});
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}
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return result;
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}
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@ -27,13 +27,13 @@ auto Parse(std::istream & in) -> std::tuple<Coord, std::vector<Coord>, Coord, Gr
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auto& end = std::get<2>(result);
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auto& grid = std::get<3>(result);
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grid.each([&](Coord c, char v) {
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for (auto [c, v] : grid) {
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switch (v) {
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case 'S': grid[c] = 'a'; start1 = c; break;
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case 'E': grid[c] = 'z'; end = c; break;
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case 'a': starts2.push_back(c); break;
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}
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});
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}
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return result;
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}
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@ -1,3 +1,3 @@
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add_library(aocpp src/Startup.cpp src/Coord.cpp src/Parsing.cpp)
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add_library(aocpp src/Startup.cpp src/Coord.cpp src/Parsing.cpp src/Grid.cpp)
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target_include_directories(aocpp PUBLIC include)
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target_link_libraries(aocpp Boost::headers)
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@ -1,7 +1,6 @@
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#ifndef AOCPP_GRID_HPP_
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#define AOCPP_GRID_HPP_
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#include <concepts>
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#include <iostream>
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#include <stdexcept>
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#include <type_traits>
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@ -12,6 +11,31 @@
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namespace aocpp {
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struct Grid;
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struct GridElement {
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const Coord pos;
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char elt;
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};
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class GridIterator {
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Grid const& grid_;
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std::int64_t x_, y_;
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public:
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GridIterator(Grid const& grid, std::int64_t x, std::int64_t y)
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: grid_{grid}, x_{x}, y_{y} {}
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auto operator++() -> GridIterator&;
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auto operator*() -> GridElement;
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auto operator==(GridIterator const& rhs) const -> bool
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{
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return x_ == rhs.x_ && y_ == rhs.y_;
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}
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};
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struct Grid {
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std::vector<std::string> rows;
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std::size_t columns;
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@ -57,28 +81,16 @@ struct Grid {
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}
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result.rows.emplace_back(std::move(line));
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}
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} else {
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result.columns = 0;
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}
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return result;
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}
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/**
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* @brief Apply the callback function across all elements of the grid.
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*
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* @tparam F Type of callback
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* @param f Callback function
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*/
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template <std::invocable<Coord, char> F>
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auto each(F f = F{}) const -> void {
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auto const h = rows.size();
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for (std::size_t y = 0; y < h; y++) {
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auto const& row = rows[y];
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auto const w = row.size();
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for (std::size_t x = 0; x < w; x++) {
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f(Coord{static_cast<std::int64_t>(x), static_cast<std::int64_t>(y)}, row[x]);
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}
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}
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auto begin() const -> GridIterator {
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return GridIterator{*this, 0, 0};
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}
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auto end() const -> GridIterator {
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return GridIterator{*this, 0, static_cast<std::int64_t>(rows.size())};
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}
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};
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19
lib/src/Grid.cpp
Normal file
19
lib/src/Grid.cpp
Normal file
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@ -0,0 +1,19 @@
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#include "aocpp/Grid.hpp"
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namespace aocpp {
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auto GridIterator::operator*() -> GridElement
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{
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return {{x_, y_}, grid_[Coord{x_, y_}]};
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}
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auto GridIterator::operator++() -> GridIterator &
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{
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if (++x_ == grid_.columns)
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{
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x_ = 0;
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y_++;
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}
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return *this;
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}
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} // namespace
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