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@ -22,3 +22,9 @@ target_link_libraries(day09 intcode)
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add_executable(day11 day11.cpp)
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target_link_libraries(day11 intcode)
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add_executable(day13 day13.cpp)
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target_link_libraries(day13 intcode)
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add_executable(day15 day15.cpp)
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target_link_libraries(day15 intcode)
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70
day13.cpp
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70
day13.cpp
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@ -0,0 +1,70 @@
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#include <iostream>
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#include <utility>
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#include <tuple>
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#include <set>
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#include <intcode.hpp>
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using namespace intcode;
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namespace {
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using Coord = std::pair<ValueType, ValueType>;
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auto Compute1(Machine machine)
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-> std::size_t {
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std::set<Coord> screen;
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for (;;) {
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auto effect = machine.Step();
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if (std::holds_alternative<Halt>(effect)) {
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return screen.size();
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}
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auto x = std::get<Output>(effect).val;
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auto y = std::get<Output>(machine.Step()).val;
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auto v = std::get<Output>(machine.Step()).val;
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if (2 == v) { screen.insert({x,y}); } else { screen.erase({x,y}); }
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}
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}
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auto Compute2(Machine machine) {
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ValueType score {0};
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ValueType paddleX {0};
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ValueType ballX {0};
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machine.At(0) = 2;
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for(;;) {
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auto effect = machine.Step();
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if (std::holds_alternative<Halt>(effect)) {
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return score;
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} else if (auto i = std::get_if<Input>(&effect)) {
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i->pos = paddleX < ballX ? 1
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: paddleX > ballX ? -1 : 0;
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} else {
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auto x = std::get<Output>(effect).val;
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auto y = std::get<Output>(machine.Step()).val;
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auto v = std::get<Output>(machine.Step()).val;
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if (-1 == x && 0 == y) {
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score = v;
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} else {
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switch (v) {
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case 3: // paddle
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paddleX = x;
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break;
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case 4: // ball
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ballX = x;
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break;
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}
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}
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}
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}
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}
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} // namespace
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auto main() -> int {
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auto machine = Machine{ParseStream(std::cin)};
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std::cout << "Part 1: " << Compute1(machine) << std::endl;
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std::cout << "Part 2: " << Compute2(std::move(machine)) << std::endl;
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}
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65
day15.cpp
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65
day15.cpp
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@ -0,0 +1,65 @@
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#include <iterator>
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#include <iostream>
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#include <utility>
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#include <tuple>
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#include <map>
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#include <deque>
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#include <intcode.hpp>
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using namespace intcode;
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namespace {
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using Coord = std::pair<ValueType, ValueType>;
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auto Compute(Machine machine) -> std::pair<int,int> {
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int part1 = 0;
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int part2 = 0;
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Coord here {0,0};
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std::map<Coord, ValueType> world;
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std::deque<std::tuple<int, Coord, Machine>> todo {{0, {0,0}, std::move(machine)}};
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auto action = [&world, &todo](Machine m, int steps, ValueType cmd, Coord coord) {
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if (!world.contains(coord)) {
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std::get<Input>(m.Step()).pos = cmd;
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auto o = std::get<Output>(m.Step()).val;
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world[coord] = o;
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if (o) {
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todo.emplace_back(steps + 1, coord, std::move(m));
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}
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}
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};
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while (!todo.empty()) {
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auto [steps, here, machine] = todo.front();
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auto [x,y] = here;
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todo.pop_front();
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if (2 == world[here]) {
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part1 = steps;
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todo.clear();
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world.clear();
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world[here] = 2;
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steps = 0;
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part2 = 0;
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}
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part2 = std::max(part2, steps);
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action(machine, steps, 1, {x,y-1});
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action(machine, steps, 2, {x,y+1});
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action(machine, steps, 3, {x-1,y});
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action(std::move(machine), steps, 4, {x+1,y});
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}
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return {part1,part2};
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}
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} // namespace
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auto main() -> int {
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auto machine = Machine{ParseStream(std::cin)};
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auto [part1, part2] = Compute(machine);
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std::cout << "Part 1: " << part1 << std::endl;
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std::cout << "Part 2: " << part2 << std::endl;
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}
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