make a common lib for non-intcode problems
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7
intcode/include/Overload.hpp
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7
intcode/include/Overload.hpp
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#ifndef OVERLOAD_HPP_
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#define OVERLOAD_HPP_
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template <class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
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template <class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
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#endif
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51
intcode/include/intcode/Interpreter.hpp
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51
intcode/include/intcode/Interpreter.hpp
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#ifndef INTCODE_INTERPRETER_HPP_
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#define INTCODE_INTERPRETER_HPP_
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#include <variant>
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#include <concepts>
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#include <intcode/Machine.hpp>
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#include <Overload.hpp>
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namespace intcode {
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struct Input {
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ValueType &input;
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};
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struct Output {
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ValueType output;
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};
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struct Halt {};
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auto StepInput(Machine & m, ValueType input) -> void;
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auto StepOutput(Machine & m) -> ValueType;
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auto Step(Machine & m) -> std::variant<Input, Output, Halt>;
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struct BadInstruction : public std::runtime_error {
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explicit BadInstruction(char const* what);
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};
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template <std::invocable<ValueType&> Fin, std::invocable<ValueType> Fout, std::invocable<> Fhalt>
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auto Advance(Machine & machine, Fin input, Fout output, Fhalt halt) {
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return std::visit(overloaded{
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[&](Halt) { return halt(); },
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[&](Input i) { return input(i.input); },
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[&](Output o) { return output(o.output); },
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}, Step(machine));
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}
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template <std::invocable<> Fin, std::invocable<ValueType> Fout>
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auto Run(Machine & machine, Fin input, Fout output) -> void {
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while (Advance(machine,
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[&](ValueType &i) { i = input(); return true; },
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[&](ValueType o) { output(o); return true; },
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[]() { return false; }
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)) {}
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}
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} // namespace
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#endif
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43
intcode/include/intcode/Machine.hpp
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43
intcode/include/intcode/Machine.hpp
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#ifndef INTCODE_MACHINE_HPP_
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#define INTCODE_MACHINE_HPP_
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#include <cstddef>
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#include <unordered_map>
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#include <vector>
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#include <iostream>
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namespace intcode {
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using ValueType = std::int64_t;
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class Machine {
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std::vector<ValueType> rom_;
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std::unordered_map<std::size_t, ValueType> ram_;
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std::size_t pc_;
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std::size_t base_;
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public:
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Machine();
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/// Initialize a new machine with a given program starting
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/// execution and program counter 0.
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explicit Machine(std::vector<ValueType> program);
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/// Access memory at absolute address
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/// @param address
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/// @return reference to memory at given address
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auto At(std::size_t address) -> ValueType &;
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/// Access memory at address relative to base pointer
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/// @param offset from base pointer
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/// @return reference to memory at given offset
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auto Rel(std::size_t offset) -> ValueType &;
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auto Next() -> ValueType &;
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auto Goto(std::size_t address) -> void;
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auto Rebase(std::size_t offset) -> void;
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};
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} // namespace
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#endif
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15
intcode/include/intcode/Parser.hpp
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intcode/include/intcode/Parser.hpp
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#ifndef INTCODE_PARSER_HPP_
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#define INTCODE_PARSER_HPP_
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#include <istream>
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#include <vector>
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#include "Machine.hpp"
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namespace intcode {
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auto ParseStream(std::istream &in) -> std::vector<ValueType>;
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} // namespace
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#endif
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9
intcode/include/intcode/intcode.hpp
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9
intcode/include/intcode/intcode.hpp
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#ifndef INTCODE_INTCODE_HPP_
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#define INTCODE_INTCODE_HPP_
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#include <intcode/Interpreter.hpp>
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#include <intcode/Machine.hpp>
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#include <intcode/Parser.hpp>
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#include <Overload.hpp>
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#endif
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