#include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace aocpp; namespace { auto FindBugs(Grid const& grid) -> std::vector { std::vector result; std::int64_t w = grid.rows[0].size(); std::int64_t h = grid.rows.size(); grid.each([&](Coord c, char v) { if (v == '#') result.push_back(c); }); return result; } struct Neighbor1 { auto operator()(Coord c, auto f) const -> void { if (c.x > 0) f(Left(c)); if (c.x < 4) f(Right(c)); if (c.y > 0) f(Up(c)); if (c.y < 4) f(Down(c)); } }; struct Neighbor2 { using C3 = std::pair; auto operator()(C3 cd, auto f) const -> void { auto left_neighbors = [cd,f](auto k_, auto k) { auto const [c,d] = cd; auto c_ = k_(c); if (c_.x == 1 && c_.y == 0) { for (std::int64_t yi = -2; yi <= 2; yi++) { f({k({2,yi}),d+1}); } } else if (c_.x > -2) { f({k(Left(c_)),d}); } else { f({k({-1,0}),d-1}); } }; auto id = [](Coord i) { return i; }; left_neighbors(id, id); left_neighbors(Turn180, Turn180); left_neighbors(CW, CCW); left_neighbors(CCW, CW); } }; template F> auto Step(std::vector const& bugs, F with_neighbors = F{}) { std::map adjacent; for (auto const& x : bugs) { with_neighbors(x, [&adjacent](C const& n) -> void { adjacent[n]++; }); } std::vector result; for (auto const& [k,v] : adjacent) { switch (v) { case 1: result.push_back(k); break; case 2: if (!std::binary_search(bugs.begin(), bugs.end(), k)) { result.push_back(k); break; } } } return result; } auto Bio(std::vector const& bugs) -> std::uint32_t { std::uint32_t result = 0; for (auto const& c : bugs) { result |= 1U << (5 * c.y + c.x); } return result; } auto Part1(std::vector const& bugs) -> std::uint32_t { auto cursor = bugs; std::set seen; std::uint32_t bio; while (seen.insert(bio = Bio(cursor)).second) { cursor = Step(cursor); } return bio; } auto Part2(std::vector const& bugs) { std::vector bugs2; for (auto const& [x,y] : bugs) { bugs2.push_back({{x-2,y-2},0}); } for (int i = 0; i < 200; i++) { bugs2 = Step(bugs2); } return bugs2.size(); } } // namespace auto main(int argc, char** argv) -> int { auto const bugs = FindBugs(Grid::Parse(Startup(argc, argv))); std::cout << "Part 1: " << Part1(bugs) << std::endl; std::cout << "Part 2: " << Part2(std::move(bugs)) << std::endl; }