#include #include #include #include #include #include #include #include #include #include namespace { struct Particle { std::int64_t pos; std::int64_t vel; auto operator==(Particle const& x) const -> bool = default; }; auto Step(std::vector & ps) { // apply gravity to update velocities auto n = ps.size(); for (std::size_t i = 0; i+1 < n; i++) { for (std::size_t j = i+1; j < n; j++) { auto v = (ps[i].pos < ps[j].pos) - (ps[i].pos > ps[j].pos); ps[i].vel += v; ps[j].vel -= v; } } // apply velocities to update positions for (auto & p : ps) { p.pos += p.vel; } } auto CycleLength(std::vector const& particles) -> std::int64_t { auto ps = particles; std::int64_t n = 0; do { Step(ps); n++; } while (!std::equal(ps.begin(), ps.end(), particles.begin())); return n; } /// Parse input as a vector of particle systems by axis. auto Parse(std::istream & in) -> std::array,3> { std::array,3> result; std::string line; while (std::getline(in, line)) { std::int64_t x, y, z; auto res = std::sscanf( line.c_str(), "", &x, &y, &z); if (3 != res) { throw std::runtime_error{"bad input"}; } result[0].push_back({x,0}); result[1].push_back({y,0}); result[2].push_back({z,0}); } return result; } /// Compute part 1 by iterating the simulation step and compute the resulting /// system energy. auto Part1(std::array, 3> system, std::int64_t const n) { for (auto && ps : system) { for (std::int64_t i = 0; i < n; i++) { Step(ps); } } std::int64_t result = 0; for (std::size_t i = 0; i < system[0].size(); i++) { std::int64_t xsum = 0; std::int64_t vsum = 0; for (auto && ps : system) { xsum += std::abs(ps[i].pos); vsum += std::abs(ps[i].vel); } result += xsum * vsum; } return result; } auto Part2(std::array, 3> const& ps) { std::int64_t n = 1; for (auto && p : ps) { n = std::lcm(n, CycleLength(p)); } return n; } } // namespace auto Main(std::istream & in) -> void { auto ps = Parse(in); auto const part2 = Part2(ps); auto const part1 = Part1(std::move(ps), 1000); std::cout << "Part 1: " << part1 << std::endl; std::cout << "Part 2: " << part2 << std::endl; }