209 lines
4.9 KiB
C++
209 lines
4.9 KiB
C++
#include <cstdint>
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#include <iostream>
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#include <map>
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#include <sstream>
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#include <string>
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#include <tuple>
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#include <vector>
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#include <deque>
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#include <optional>
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#include <doctest.h>
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#include <aocpp/Startup.hpp>
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#include <aocpp/Grid.hpp>
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using namespace aocpp;
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namespace {
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int const initial_hp = 200;
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auto IsUnit(char c) -> bool {
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return c == 'G' || c == 'E';
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}
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auto IsOpposed(char x, char y) -> bool {
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return x == 'G' && y == 'E' || x == 'E' && y == 'G';
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}
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auto PickTarget(
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Grid const& grid,
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std::map<Coord, int> & hp,
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Coord my_coord, char my_team
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) -> std::optional<Coord>
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{
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std::optional<Coord> best;
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int best_hp;
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for (auto const dir : {Coord{0,-1}, Coord{-1,0}, Coord{1,0}, Coord{0,1}}) { //reading order
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auto here = dir + my_coord;
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if (IsOpposed(my_team, grid[here]) &&
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(!best || best_hp > hp[here])) {
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best = here;
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best_hp = hp[here];
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}
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}
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return best;
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}
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auto Before(Coord a, Coord b) {
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return a.y < b.y || a.y == b.y && a.x < b.x;
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}
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auto Move(
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Grid const& grid,
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std::map<Coord, int> & hp,
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Coord my_coord, char my_team
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) -> std::optional<Coord>
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{
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int best_distance;
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std::optional<Coord> best_start, best_end;
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std::map<Coord, std::pair<Coord, int>> seen;
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std::deque<std::tuple<Coord, Coord, int>> todo;
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for (auto const dir : {Coord{0,-1}, Coord{-1,0}, Coord{1,0}, Coord{0,1}}) {
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auto start = my_coord + dir;
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todo.push_back({start,start,1});
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}
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while (!todo.empty()) {
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auto [start, cursor, steps] = todo.front();
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todo.pop_front();
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if (grid[cursor] != '.') {
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continue;
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}
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if (best_start && best_distance < steps) break;
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auto [it,success] = seen.insert({cursor, {start, steps}});
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if (!success) {
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if (Before(start, it->second.first)) continue;
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it->second.first = start;
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}
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for (auto const dir : {Coord{0,-1}, Coord{-1,0}, Coord{1,0}, Coord{0,1}}) {
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auto next = cursor + dir;
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if (seen.insert({next, {start, steps+1}}).second) {
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todo.push_back({start, next, steps+1});
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}
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}
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if (PickTarget(grid, hp, cursor, my_team) &&
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(!best_start ||
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steps < best_distance ||
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steps == best_distance && Before(cursor, *best_end) ||
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steps == best_distance && cursor == *best_end && Before(start, *best_start)))
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{
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best_end = cursor;
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best_distance = steps;
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best_start = start;
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}
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}
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return best_start;
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}
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auto Simulate(Grid & grid) {
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// hit points for unit at coordinate
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std::map<Coord, int> hp;
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// set each unit to its initial hit points
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grid.each([&](auto k, auto v) {
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if (IsUnit(v)) {
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hp[k] = initial_hp;
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}
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});
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for (int rounds = 0;; rounds++) {
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std::cout << "round " << rounds << std::endl;
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for (auto const& row : grid.rows) {
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std::cout << row << std::endl;
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}
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// determine order of unit updates
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std::deque<Coord> turn_order;
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grid.each([&](auto k, auto v) {
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if (IsUnit(v)) {
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turn_order.push_back(k);
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}
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});
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while (!turn_order.empty()) {
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auto active_coord = turn_order.front();
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char active_team = grid[active_coord];
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turn_order.pop_front();
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// Detect when no targets remain for this unit and end the game
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bool game_over = true;
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grid.each([&](auto k, auto v) {
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if (IsOpposed(active_team, v)) game_over = false;
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});
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if (game_over) {
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int total_hp = 0;
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for (auto const& [_,v] : hp) { total_hp += v; }
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return rounds * total_hp;
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}
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// Try to pick a target without moving
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auto target = PickTarget(grid, hp, active_coord, active_team);
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// only move when necessary
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if (!target) {
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// move if we can
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if (auto const destination = Move(grid, hp, active_coord, active_team)) {
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std::swap(grid[*destination], grid[active_coord]);
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auto const it = hp.find(active_coord);
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hp[*destination] = it->second;
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hp.erase(it);
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active_coord = *destination;
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}
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target = PickTarget(grid, hp, active_coord, active_team);
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}
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// target in range, do the attack
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if (target) {
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// apply damage
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auto remaining = hp[*target] -= 3;
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// handle death
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if (remaining <= 0) {
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hp.erase(*target);
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// free up location on the map
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grid[*target] = '.';
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// possibly remove dead unit from turn queue
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auto it = std::find(turn_order.begin(), turn_order.end(), *target);
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if (it != turn_order.end()) {
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turn_order.erase(it);
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}
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}
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}
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}
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}
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}
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} // namespace
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TEST_SUITE("2018-15 examples") {
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TEST_CASE("example") {
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}
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}
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auto main(int argc, char** argv) -> int {
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auto grid = Grid::Parse(*aocpp::Startup(argc, argv));
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auto part1 = Simulate(grid);
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std::cout << "Part 1: " << part1 << std::endl;
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//std::cout << "Part 2: " << Run2(std::move(input)) << std::endl;
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}
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