aocpp/day15.cpp

96 lines
2.2 KiB
C++

#include <algorithm>
#include <deque>
#include <iostream>
#include <map>
#include <tuple>
#include <utility>
#include <vector>
#include <intcode/intcode.hpp>
#include <intcode/Coord.hpp>
using namespace intcode;
namespace {
using CoordOp = Coord(Coord);
CoordOp* const moves[4] {Up, Down, Left, Right};
auto Interact(Machine & m, ValueType cmd) -> ValueType {
StepInput(m, cmd);
return StepOutput(m);
}
auto CounterCommand(ValueType x) -> ValueType {
return ((x-1)^1)+1;
}
// Depth first search of the maze
auto Explore(Machine m) -> std::map<Coord, ValueType> {
std::map<Coord, ValueType> world;
std::vector<ValueType> path {0};
Coord here {};
for(;;) {
while (path.back() < 4) {
path.back()++;
auto here_ = moves[path.back() - 1](here);
auto [it, success] = world.insert({here_,0});
if (success && 0 != (it->second = Interact(m, path.back()))) {
here = here_;
path.push_back(0);
}
}
path.pop_back();
if (path.empty()) { break; }
auto rev = CounterCommand(path.back());
here = moves[rev - 1](here);
Interact(m, rev);
}
return world;
}
// Breadth first search of maze finding shortest path to origin
// and furthest point in the maze from the airsource.
auto Compute(std::map<Coord, ValueType> world) -> std::pair<int, int> {
// Find starting coordinate and remove all the walls from the map
Coord start {};
for (auto it = world.begin(); it != world.end(); ) {
switch (it->second) {
case 2: start = it->first;
case 0: it = world.erase(it); break;
default: it++;
}
}
int part1 = -1;
int part2 = -1;
for (std::deque<std::pair<int, Coord>> todo {{0,start}};
!todo.empty();
todo.pop_front())
{
auto [steps, here] = todo.front();
if (Coord{0,0} == here) part1 = steps;
part2 = steps;
for (auto fn : moves) {
auto next = fn(here);
if (world.erase(next)) {
todo.emplace_back(steps+1, next);
}
}
}
return {part1, part2};
}
} // namespace
auto main() -> int {
auto [p1,p2] = Compute(Explore(Machine{ParseStream(std::cin)}));
std::cout << "Part 1: " << p1 << std::endl;
std::cout << "Part 2: " << p2 << std::endl;
}