module Model where import Data.Array.Unboxed import Data.Map (Map) import Data.Map qualified as Map import Graphics.Vty ( Attr ) import Control.Monad ( guard, msum ) import Data.Maybe ( listToMaybe, mapMaybe, maybeToList ) import Data.Set qualified as Set import Data.Set (Set) import GHC.Stack (HasCallStack) type Coord = (Int, Int) data Box = Box { boxLocation :: Maybe Location, boxType :: BoxType, boxColor :: Attr, boxBoring :: Bool } deriving (Show, Read, Eq) -- | Compute the height and width of a box. boxSize :: World -> Box -> (Int, Int) boxSize world box = (yhi-ylo+1, xhi-xlo+1) where ((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box) -- | Find the array corresponding to the walls of a box. boxWalls :: World -> Box -> UArray Coord Bool boxWalls world box = case boxType box of Original walls -> walls Link c -> boxWalls world (boxIx world c) Infinity c -> boxWalls world (boxIx world c) Epsilon _ walls -> walls data BoxType = Original (UArray Coord Bool) -- ^ plain box | Link Char -- ^ entrance clone | Infinity Char -- ^ infinite exit | Epsilon Char (UArray Coord Bool) -- ^ infinite enter deriving (Show, Read, Eq) data Location = Location { locName :: Char, locY :: Int, locX :: Int } deriving (Read, Show, Ord, Eq) data World = World { worldBoxes :: Map Char Box, worldMe :: Char, worldButtons :: Set Location, worldHome :: Location, worldSize :: (Int, Int) } deriving (Show, Read, Eq) winCondition :: World -> Bool winCondition world = Set.isSubsetOf (worldButtons world) coverage && Just (worldHome world) == boxLocation (boxIx world (worldMe world)) where coverage = Set.fromList (mapMaybe boxLocation (Map.elems (worldBoxes world))) move :: World -> (Int,Int) -> World move world dir = case myLocation world of Nothing -> world Just loc -> let locMap = worldLocations world in case moveBlock world locMap Map.empty loc dir 0 of Nothing -> world Just changes -> let f box change = box { boxLocation = change } in world { worldBoxes = Map.mergeWithKey (\_ a b -> Just (f a b)) id (const Map.empty) (worldBoxes world) changes} myLocation :: World -> Maybe Location myLocation world = boxLocation (boxIx world (worldMe world)) isWall :: World -> Location -> Bool isWall world (Location n y x) = case Map.lookup n (worldBoxes world) of Nothing -> True Just box -> boxWalls world box ! (y,x) type Movement = (Int, Int) moveBlock :: World -> Map Location (Char, Box) -> Map Location (Int, Char, Maybe Location) -> Location -> Movement -> Rational {- ^ offset -} -> Maybe (Map Char (Maybe Location)) -- moving into a wall, not possible moveBlock world _ _ loc _ _ | isWall world loc = Nothing -- move introduced a loop, trim off the tail and report success moveBlock _ _ visited loc _ _ | Just (n,_,_) <- Map.lookup loc visited = Just (Map.fromList [(c,l) | (a,c,l) <- Map.elems visited, a >= n]) moveBlock world locMap visited loc dir offset = case [(n,box) | (n,box) <- Map.assocs (worldBoxes world), boxLocation box == Just loc] of -- moving an empty space, so we're done [] -> Just (Map.fromList [(c,l) | (_,c,l) <- Map.elems visited]) -- moving a box (name,box):_ -> case nextLoc world dir loc offset of -- block is exiting into the void; finish the move Nothing -> Just (Map.fromList ((name, Nothing) : [(c,l) | (_,c,l) <- Map.elems visited])) Just (loc', offset') -> do guard (not (isWall world loc')) moveBlock' world locMap visited loc loc' dir name box Set.empty offset' moveBlock' :: World -> Map Location (Char, Box) -> Map Location (Int, Char, Maybe Location) -> Location -> Location -> Movement -> Char -> Box -> Set Location -> Rational {- ^ offset -} -> Maybe (Map Char (Maybe Location)) moveBlock' world locMap visited loc loc' dir name box enters offset = msum [moveTo, moveInto, moveToEat] where moveTo = do moveBlock world locMap (addVisited name loc (Just loc') visited) loc' dir 0 moveInto = do (n,b) <- Map.lookup loc' locMap (locI, offset') <- enterLoc world n b dir offset if Set.member locI enters then moveEpsilon else moveBlock' world locMap visited loc locI dir name box (Set.insert locI enters) offset' moveEpsilon = do epsilon <- findEpsilon world (locName loc') let eBox = boxIx world epsilon (locI, offset') <- enterLoc world epsilon eBox dir offset moveBlock' world locMap visited loc locI dir name box (Set.insert locI enters) offset' moveToEat = do let dir' = invert dir (locE, _) <- enterLoc world name box dir' 0 (name', box') <- Map.lookup loc' locMap moveBlock' world locMap (addVisited name loc (Just loc') visited) loc' locE dir' name' box' Set.empty 0 enterLoc :: World -> Char -> Box -> Movement -> Rational -> Maybe (Location, Rational) enterLoc world name box dir@(dy,dx) offset = do name' <- case boxType box of Link c -> Just c Original{} -> Just name Infinity{} -> Nothing Epsilon {} -> Just name let (bh, bw) = boxSize world box -- moving on y axis crosses width face and vice versa faceSize = abs dy * bw + abs dx * bh go y x = Just (Location name' y x, fromIntegral faceSize * offset - fromIntegral ((abs dy *x + abs dx*y))) ((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box) case dir of (-1, 0) -> go yhi (midpoint xlo xhi offset) ( 1, 0) -> go ylo (midpoint xlo xhi offset) ( 0,-1) -> go (midpoint ylo yhi offset) xhi ( 0, 1) -> go (midpoint ylo yhi offset) xlo _ -> error "enterLoc: bad direction" boxIx :: HasCallStack => World -> Char -> Box boxIx world name = case Map.lookup name (worldBoxes world) of Nothing -> error ("No such box: " ++ [name]) Just box -> box invert :: Movement -> Movement invert (dy,dx) = (-dy, -dx) midpoint :: Int -> Int -> Rational -> Int midpoint lo hi offset = round (offset * fromIntegral (hi-lo+1)) addVisited :: Char {- ^ name -} -> Location {- ^ start -} -> Maybe Location {- ^ end -} -> Map Location (Int, Char, Maybe Location) -> Map Location (Int, Char, Maybe Location) addVisited name k v m = Map.insert k (Map.size m, name, v) m nextLoc :: World -> Movement -> Location -> Rational -> Maybe (Location, Rational) nextLoc world (dy, dx) = go Set.empty where go _ (Location b y x) offset | Just box <- Map.lookup b (worldBoxes world) , inRange (bounds (boxWalls world box)) (y+dy, x+dx) = Just (Location b (y+dy) (x+dx), offset) go visited (Location b y x) offset | Just box <- Map.lookup b (worldBoxes world) , Set.notMember b visited , Just boxLoc <- boxLocation box , let (bh,bw) = boxSize world box , let faceSize = abs dy * bw + abs dx * bh = go (Set.insert b visited) boxLoc $ (offset + fromIntegral (abs dy*x+abs dx*y)) / fromIntegral faceSize go visited (Location b y x) offset | Set.member b visited , Just b' <- findInfinity world b = go visited (Location b' y x) offset go _ _ _ = Nothing findInfinity :: World -> Char -> Maybe Char findInfinity world b = listToMaybe [b' | (b', box) <- Map.assocs (worldBoxes world) , Infinity i <- [boxType box], i == b] findEpsilon :: World -> Char -> Maybe Char findEpsilon world b = listToMaybe [b' | (b', box) <- Map.assocs (worldBoxes world) , Epsilon i _ <- [boxType box], i == b] worldLocations :: World -> Map Location (Char, Box) worldLocations world = Map.fromList [(loc, (n,box)) | (n, box) <- Map.assocs (worldBoxes world) , loc <- maybeToList (boxLocation box)]