module Main (main) where import Control.Exception ( bracket ) import Data.List.NonEmpty (NonEmpty(..)) import Data.List.NonEmpty qualified as NonEmpty import Data.Map (Map) import Data.Map qualified as Map import Graphics.Vty import System.Environment ( getArgs ) import System.Directory import System.FilePath import Model import Rendering ( render ) import Parser (parse) data Game = Game { gameFlat :: Bool, gameMode :: GameMode, gameSelect :: Int } data GameMode = MenuMode | PlayMode (NonEmpty World) getWorldList :: IO (Map String FilePath) getWorldList = do paths <- listDirectory "levels" pure (Map.fromList [(takeBaseName path, "levels" path) | path <- paths]) main :: IO () main = do args <- getArgs worldList <- getWorldList bracket (mkVty =<< userConfig) shutdown \vty -> case args of x:_ | Just path <- Map.lookup x worldList -> do w <- parse <$> readFile path loop vty Game { gameMode = PlayMode (pure w), gameFlat = True, gameSelect = Map.findIndex x worldList } _ -> loop vty Game { gameMode = MenuMode, gameFlat = True, gameSelect = 0 } loop :: Vty -> Game -> IO () loop vty game = case gameMode game of MenuMode -> do worldList <- getWorldList let (a,b) = Map.splitAt (gameSelect game) worldList bnds <- displayBounds (outputIface vty) update vty (picForImage (renderMenu bnds a b)) ev <- nextEvent vty case ev of EvKey key _modifier -> case key of KEsc -> pure () KUp | gameSelect game > 0 -> loop vty game{ gameSelect = gameSelect game - 1 } KDown | gameSelect game + 1 < Map.size worldList -> loop vty game{ gameSelect = gameSelect game + 1 } KEnter | Just (path,_) <- Map.minView b -> do world <- parse <$> readFile path loop vty game{ gameMode = PlayMode (pure world) } _ -> loop vty game _ -> loop vty game PlayMode worlds -> do let world = NonEmpty.head worlds update vty (render (gameFlat game) (NonEmpty.head worlds)) ev <- nextEvent vty case ev of EvKey key _modifier -> case key of KUp -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (-1,0)) worlds) } KDown -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (1,0) ) worlds) } KLeft -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (0,-1)) worlds) } KRight -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (0,1) ) worlds) } KChar 'm' -> loop vty game { gameMode = MenuMode } KChar 'r' -> loop vty game{ gameMode = PlayMode (pure (NonEmpty.last worlds)) } KChar 'z' | Just worlds' <- NonEmpty.nonEmpty (NonEmpty.tail worlds) -> loop vty game{ gameMode = PlayMode worlds' } KEsc -> pure () KChar 'f' -> loop vty game{ gameFlat = not (gameFlat game) } _ -> loop vty game _ -> loop vty game renderMenu :: DisplayRegion -> Map String a -> Map String a -> Image renderMenu (w,h) before after = pad ((w - imageWidth menu) `div` 2) 0 0 0 menu where menu = case Map.minViewWithKey after of Nothing -> string defAttr "empty menu" Just ((k,_),after') -> let len1 = (h-1)`div`2 in pad 0 (len1 - Map.size before) 0 0 (vertCat [ string defAttr x | x <- drop (Map.size before - len1) (Map.keys before) ]) <-> string (defAttr `withBackColor` cyan `withForeColor` white) k <-> vertCat [ string defAttr x | x <- drop (Map.size after' - h`div`2) (Map.keys after') ]