parabox/app/Main.hs
2024-05-22 14:16:46 -07:00

143 lines
4.8 KiB
Haskell

module Main (main) where
import Control.Exception ( bracket )
import Data.Char (toUpper)
import Data.List (intersperse, isPrefixOf, sort)
import Data.List.NonEmpty (NonEmpty(..), (<|))
import Data.List.NonEmpty qualified as NonEmpty
import Data.Map (Map)
import Data.Map qualified as Map
import Graphics.Vty
import Graphics.Vty.CrossPlatform
import Data.Ord (clamp)
import System.Directory (listDirectory)
import System.Environment (getArgs)
import System.FilePath ((</>), takeBaseName, takeExtension)
import BigFont (bigText)
import Model
import Parser (parse)
import Rendering (render, wrapBox)
data Game = Game {
gameFlat :: Bool,
gameMode :: GameMode,
gameSelect :: Int,
gameError :: String
}
data GameMode
= MenuMode
| PlayMode (NonEmpty World)
getWorldList :: IO (Map String FilePath)
getWorldList =
do paths <- sort . filter isLevelName <$> listDirectory "levels"
pure (Map.fromList [(takeBaseName path, "levels" </> path) | path <- paths])
isLevelName :: FilePath -> Bool
isLevelName path = not ("." `isPrefixOf` path) && ".txt" == takeExtension path
defaultGame :: Game
defaultGame = Game {
gameMode = MenuMode,
gameFlat = True,
gameSelect = 0,
gameError = ""
}
main :: IO ()
main =
do args <- getArgs
worldList <- getWorldList
bracket (mkVty =<< userConfig) shutdown \vty ->
case args of
x:_ | Just path <- Map.lookup x worldList ->
loadLevelFile vty defaultGame path
_ -> loop vty defaultGame
loop :: Vty -> Game -> IO ()
loop vty game = do
bnds <- displayBounds (outputIface vty)
case gameMode game of
MenuMode ->
do worldList <- getWorldList
update vty (picForLayers $
[errorImage (gameError game) | not (null (gameError game))] ++
[renderMenu bnds (gameSelect game) worldList])
ev <- nextEvent vty
case ev of
EvKey key _modifier ->
case key of
KEsc -> escape vty game
KUp -> loop vty game{ gameSelect = max 0 (gameSelect game - 1) }
KPageUp -> loop vty game{ gameSelect = max 0 (gameSelect game - 10) }
KDown -> loop vty game{ gameSelect = clamp (0, Map.size worldList - 1) (gameSelect game + 1) }
KPageDown -> loop vty game{ gameSelect = clamp (0, Map.size worldList - 1) (gameSelect game + 10) }
KEnter
| 0 <= gameSelect game, gameSelect game < Map.size worldList
, (_, path) <- Map.elemAt (gameSelect game) worldList ->
loadLevelFile vty game path
_ -> loop vty game
_ -> loop vty game
PlayMode worlds ->
do let world = NonEmpty.head worlds
update vty (render bnds (gameFlat game) (NonEmpty.head worlds))
ev <- nextEvent vty
case ev of
EvKey key _modifier ->
let doMove m = game{ gameMode = PlayMode (move world m <| worlds) } in
case key of
KUp -> loop vty (doMove (-1, 0))
KDown -> loop vty (doMove ( 1, 0))
KLeft -> loop vty (doMove ( 0,-1))
KRight -> loop vty (doMove ( 0, 1))
KChar 'm' -> loop vty game { gameMode = MenuMode }
KChar 'r' -> loop vty game{ gameMode = PlayMode (pure (NonEmpty.last worlds)) }
KChar 'z'
| Just worlds' <- NonEmpty.nonEmpty (NonEmpty.tail worlds) ->
loop vty game{ gameMode = PlayMode worlds' }
KEsc -> escape vty game
KChar 'f' -> loop vty game{ gameFlat = not (gameFlat game) }
_ -> loop vty game
_ -> loop vty game
escape :: Vty -> Game -> IO ()
escape vty game
| null (gameError game) = pure ()
| otherwise = loop vty game{ gameError = "" }
loadLevelFile :: Vty -> Game -> FilePath -> IO ()
loadLevelFile vty game path =
do file <- readFile path
case parse file of
Left errorMessage -> loop vty game{ gameError = errorMessage }
Right world -> loop vty game{
gameMode = PlayMode (pure world),
gameError = ""
}
renderMenu :: DisplayRegion -> Int -> Map String a -> Image
renderMenu (w,h) sel list
| hpad >= 0 = pad wpad hpad 0 0 menu
| otherwise = pad wpad 0 0 0 (cropTop (imageHeight menu + hpad) menu)
where
hpad = h`div`2 - sel*6
wpad = max 0 (w - imageWidth menu) `div` 2
menu =
vertCat $
intersperse (char defAttr ' ') $
[ bigString (if sel == i then defAttr `withBackColor` cyan `withForeColor` white
else defAttr) k
| (i,k) <- zip [0..] (Map.keys list)
]
errorImage :: String -> Image
errorImage str = wrapBox a (bigString a str)
where
a = defAttr `withForeColor` red
bigString :: Attr -> String -> Image
bigString a = vertCat . map (string a) . bigText . map toUpper