parabox/app/Main.hs
2022-12-05 21:15:18 -08:00

114 lines
3.9 KiB
Haskell

module Main (main) where
import Control.Exception ( bracket )
import Data.List.NonEmpty (NonEmpty(..))
import Data.List.NonEmpty qualified as NonEmpty
import Data.Map (Map)
import Data.Map qualified as Map
import Graphics.Vty
import System.Environment ( getArgs )
import System.Directory ( listDirectory )
import System.FilePath ( (</>), takeBaseName )
import Model
import Rendering ( render )
import Parser (parse)
data Game = Game {
gameFlat :: Bool,
gameMode :: GameMode,
gameSelect :: Int
}
data GameMode
= MenuMode
| PlayMode (NonEmpty World)
getWorldList :: IO (Map String FilePath)
getWorldList =
do paths <- listDirectory "levels"
pure (Map.fromList [(takeBaseName path, "levels" </> path) | path <- paths])
main :: IO ()
main =
do args <- getArgs
worldList <- getWorldList
bracket (mkVty =<< userConfig) shutdown \vty ->
case args of
x:_ | Just path <- Map.lookup x worldList ->
do w <- parse <$> readFile path
loop vty Game {
gameMode = PlayMode (pure w),
gameFlat = True,
gameSelect = Map.findIndex x worldList
}
_ ->
loop vty Game {
gameMode = MenuMode,
gameFlat = True,
gameSelect = 0
}
loop :: Vty -> Game -> IO ()
loop vty game =
case gameMode game of
MenuMode ->
do worldList <- getWorldList
let (a,b) = Map.splitAt (gameSelect game) worldList
bnds <- displayBounds (outputIface vty)
update vty (picForImage (renderMenu bnds a b))
ev <- nextEvent vty
case ev of
EvKey key _modifier ->
case key of
KEsc -> pure ()
KUp | gameSelect game > 0 -> loop vty game{ gameSelect = gameSelect game - 1 }
KDown | gameSelect game + 1 < Map.size worldList -> loop vty game{ gameSelect = gameSelect game + 1 }
KEnter | Just (path,_) <- Map.minView b ->
do world <- parse <$> readFile path
loop vty game{ gameMode = PlayMode (pure world) }
_ -> loop vty game
_ -> loop vty game
PlayMode worlds ->
do let world = NonEmpty.head worlds
update vty (render (gameFlat game) (NonEmpty.head worlds))
ev <- nextEvent vty
case ev of
EvKey key _modifier ->
case key of
KUp -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (-1,0)) worlds) }
KDown -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (1,0) ) worlds) }
KLeft -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (0,-1)) worlds) }
KRight -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (0,1) ) worlds) }
KChar 'm' -> loop vty game { gameMode = MenuMode }
KChar 'r' -> loop vty game{ gameMode = PlayMode (pure (NonEmpty.last worlds)) }
KChar 'z'
| Just worlds' <- NonEmpty.nonEmpty (NonEmpty.tail worlds) ->
loop vty game{ gameMode = PlayMode worlds' }
KEsc -> pure ()
KChar 'f' -> loop vty game{ gameFlat = not (gameFlat game) }
_ -> loop vty game
_ -> loop vty game
renderMenu :: DisplayRegion -> Map String a -> Map String a -> Image
renderMenu (w,h) before after =
pad ((w - imageWidth menu) `div` 2) 0 0 0 menu
where
menu =
case Map.minViewWithKey after of
Nothing -> string defAttr "empty menu"
Just ((k,_),after') ->
let len1 = (h-1)`div`2 in
pad 0 (len1 - Map.size before) 0 0 (vertCat
[ string defAttr x
| x <- drop (Map.size before - len1) (Map.keys before)
]) <->
string (defAttr `withBackColor` cyan `withForeColor` white) k
<->
vertCat
[ string defAttr x
| x <- drop (Map.size after' - h`div`2) (Map.keys after')
]