parabox/app/Model.hs
2022-12-02 10:54:31 -08:00

154 lines
4.2 KiB
Haskell

module Model where
import Data.Array
import Data.Map (Map)
import Data.Map qualified as Map
import Graphics.Vty
import Control.Monad
import Data.Maybe
import Data.Set qualified as Set
type Coord = (Int, Int)
data Box = Box {
boxLocation :: Location,
boxWalls :: Array Coord Bool,
boxColor :: Attr
}
deriving (Show, Read, Eq)
data Location = Location Char Int Int
deriving (Read, Show, Ord, Eq)
data World = World {
worldBoxes :: Map Char Box,
worldMe :: Char
}
deriving (Show, Read, Eq)
makeWalls :: [String] -> Array Coord Bool
makeWalls rows = listArray ((ylo,xlo),(yhi,xhi)) (map (' '/=) (concat rows))
where
h = length rows
w = length (head rows)
(xlo,xhi) = mkRange w
(ylo,yhi) = mkRange h
mkRange n = (- (n-1)`div`2, n`div`2)
boxSize :: Box -> Int
boxSize box = yhi-ylo+1
where
((ylo,_),(yhi,_)) = bounds (boxWalls box)
solid n = makeWalls (replicate n (replicate n 'x'))
-- Move an object
-- 1. remove it from the world
-- 2. compute where it would move to
-- 3. a. that spot is empty
-- b. try to move that object forward
-- c. try to move that object backward into me
move :: World -> (Int,Int) -> World
move world dir =
case moveBlock world Map.empty (myLocation world) dir of
Nothing -> world
Just changes ->
let f box = box { boxLocation = Map.findWithDefault (boxLocation box) (boxLocation box) changes } in
world { worldBoxes = fmap f (worldBoxes world)}
myLocation :: World -> Location
myLocation world =
boxLocation (worldBoxes world Map.! worldMe world)
isWall :: Location -> World -> Bool
isWall (Location n y x) world =
case Map.lookup n (worldBoxes world) of
Nothing -> True
Just box -> boxWalls box ! (y,x)
type Movement = (Int, Int)
moveBlock ::
World ->
Map Location (Int, Location) ->
Location ->
Movement ->
Maybe (Map Location Location)
-- moving into a wall, not possible
moveBlock world visited loc _
| isWall loc world = Nothing
-- move introduced a loop, trim off the tail and report success
moveBlock world visited loc _
| Just (n,_) <- Map.lookup loc visited
= Just (fmap snd (Map.filter (\(a,_)->a >= n) visited))
moveBlock world visited loc dir =
case [(n,box) | (n,box) <- Map.assocs (worldBoxes world), boxLocation box == loc] of
-- moving an empty space, so we're done
[] -> Just (fmap snd visited)
-- moving a box
(name,box):_ ->
do loc' <- nextLoc world loc dir
guard (not (isWall loc' world))
moveBlock' world visited loc loc' dir name box
moveBlock' world visited loc loc' dir name box =
msum [moveTo loc', moveInto loc', moveToEat loc']
where
moveTo loc' =
do moveBlock world (addVisited loc loc' visited) loc' dir
moveInto loc' =
do (n,b) <- boxAt world loc'
let locI = enterLoc n b dir
moveBlock' world visited loc locI dir name box -- beware epsilon!
moveToEat loc' =
do let dir' = invert dir
let locE = enterLoc name box dir'
(name', box') <- boxAt world loc'
moveBlock' world (addVisited loc loc' visited) loc' locE dir' name' box'
enterLoc :: Char -> Box -> Movement -> Location
enterLoc name box dir =
case dir of
(-1, 0) -> Location name yhi (midpoint xlo xhi)
( 1, 0) -> Location name ylo (midpoint xlo xhi)
( 0,-1) -> Location name (midpoint ylo yhi) xhi
( 0, 1) -> Location name (midpoint ylo yhi) xlo
_ -> error "enterLoc: bad direction"
where
((ylo,xlo),(yhi,xhi)) = bounds (boxWalls box)
boxAt :: World -> Location -> Maybe (Char, Box)
boxAt world loc =
listToMaybe [(n,b) | (n,b) <- Map.assocs (worldBoxes world), boxLocation b == loc]
invert (dy,dx) = (-dy, -dx)
midpoint lo hi = (hi+lo)`div`2
addVisited k v m = Map.insert k (Map.size m, v) m
nextLoc world loc (dy, dx) = go Set.empty loc
where
go visited (Location b y x)
| Just box <- Map.lookup b (worldBoxes world)
, inRange (bounds (boxWalls box)) (y+dy, x+dx)
= Just (Location b (y+dy) (x+dx))
go visited (Location b y x)
| Just box <- Map.lookup b (worldBoxes world)
, Set.notMember b visited
= go (Set.insert b visited) (boxLocation box)
go _ _ = Nothing