parabox/app/Rendering.hs
2022-12-07 10:11:06 -08:00

215 lines
7.4 KiB
Haskell

module Rendering where
import Data.Array
import Data.Map (Map)
import Data.Map qualified as Map
import Data.Set qualified as Set
import Data.List (intersperse, group)
import Graphics.Vty
import Model
border :: Int
border = 20
unit :: Attr -> Int -> Int -> Char -> Image
unit a h w c =
vertCat (replicate h (string a (replicate w c)))
drawBox :: Attr -> Int {- ^ width -} -> Int {- ^ height -} -> Image
drawBox a 2 1 = string a "[]"
drawBox a w 1 = string a ("[" ++ replicate (w-2) '-' ++ "]")
drawBox a w h = vertCat $
string a ('┌' : replicate (w-2) '─' ++ "") :
replicate (h-2) (string a ('│' : replicate (w-2) ' ' ++ "")) ++
[string a ('└' : replicate (w-2) '─' ++ "")]
button :: Attr -> Int -> Int -> Image
button a 1 2 = string a "[]"
button a 1 n = string a ("[" ++ replicate (n-2) '-' ++ "]")
button a h w = vertCat $
string a ('┌' : replicate (w-2) '─' ++ "") :
replicate (h-2) (string a ('│' : replicate (w-2) '░' ++ "")) ++
[string a ('└' : replicate (w-2) '─' ++ "")]
home :: Attr -> Int -> Int -> Image
home a 1 2 = string a "<>"
home a 1 w = string a ("<" ++ replicate (w-2) '=' ++ ">")
home a h w = vertCat $
string a ('╔' : replicate (w-2) '═' ++ "") :
replicate (h-2) (string a ('║' : replicate (w-2) '░' ++ "")) ++
[string a ('╚' : replicate (w-2) '═' ++ "")]
renderCell :: World -> Map Location Char -> Char -> Box -> Int -> Int -> Int -> Int -> Image
renderCell world locMap name box y x h w =
if boxWalls world box ! (y,x) then unit (boxColor box) h w wallChar
else case Map.lookup (Location name' y x) locMap of
Just n ->
let box' = worldBoxes world Map.! n
in if h < boxSize world box'
then unit (boxColor box') h w n
else renderBox world locMap box' n
h w
Nothing
| Set.member loc (worldButtons world) -> button (boxColor box) h w
| loc == worldHome world -> home (boxColor box) h w
| otherwise -> unit (boxColor box) h w floorChar
where
loc = Location name' y x
name' = contentName world name box
wallChar =
case boxType box of
Original{} -> '▓'
Link{} -> '▒'
Infinity {} -> '▓'
Epsilon {} -> '▓'
floorChar =
case boxType box of
Original{} -> '░'
Link{} -> '·'
Infinity {} -> '∞'
Epsilon {} -> 'ε'
contentName :: World -> Char -> Box -> Char
contentName world name box =
case boxType box of
Original{} -> name
Link c -> c
Infinity c -> contentName world c (worldBoxes world Map.! c)
Epsilon{} -> name
renderBox :: World -> Map Location Char -> Box -> Char -> Int -> Int -> Image
renderBox world locMap box name h w =
vertCat [
horizCat [
renderCell world locMap name box y x h w
| (x,w) <- zip [xlo .. xhi] (divisions boxWidth w)
]
| (y,h) <- zip [ylo .. yhi] (divisions boxHeight h)
]
where
((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
boxWidth = xhi - xlo + 1
boxHeight = yhi - ylo + 1
render ::
Bool {- ^ show flat overlay -} ->
World ->
Picture
render flat world = picForLayers $
[ pad 98 12 0 0 $
string defAttr "██╗ ██╗██╗███╗ ██╗███╗ ██╗███████╗██████╗ " <->
string defAttr "██║ ██║██║████╗ ██║████╗ ██║██╔════╝██╔══██╗" <->
string defAttr "██║ █╗ ██║██║██╔██╗ ██║██╔██╗ ██║█████╗ ██████╔╝" <->
string defAttr "██║███╗██║██║██║╚██╗██║██║╚██╗██║██╔══╝ ██╔══██╗" <->
string defAttr "╚███╔███╔╝██║██║ ╚████║██║ ╚████║███████╗██║ ██║" <->
string defAttr " ╚══╝╚══╝ ╚═╝╚═╝ ╚═══╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝"
| winCondition world ] ++
(if flat then renderFlat locMap world else []) ++
[drawNestedWorld locMap world]
where
locMap = Map.fromList [(boxLocation loc, n) | (n, loc) <- Map.toList (worldBoxes world)]
renderFlat :: Map Location Char -> World -> [Image]
renderFlat locMap world =
[ pad offset 0 0 0 baseImage
, pad offset 0 0 0 $ drawBox borderAttr (imageWidth baseImage) (imageHeight baseImage)
]
where
borderAttr = defAttr `withForeColor` white `withBackColor` black
offset = max 0 ( (worldWidth world + 2*(2*border)+2 - imageWidth baseImage) `div` 2)
baseImage =
pad 2 1 2 1 $
horizCat $
intersperse (char borderAttr ' ')
[renderBox world locMap b n 18 36
| (n,b) <- Map.assocs (worldBoxes world)
, not (boxBoring b)]
drawNestedWorld :: Map Location Char -> World -> Image
drawNestedWorld locMap world =
cropTop (h + 2*border) $
cropLeft (w + 4*border) $
cropBottom (2*h + border) $
cropRight (2*(w + border)) $
vertCat $
intersperse (char defAttr ' ')
[
horizCat $
intersperse (char defAttr ' ')
[
case stackedLoc world locMap (Location name1 y_ x_) of
Nothing -> unit (withForeColor defAttr black) h w '?'
Just (Location n y x) ->
let box = worldBoxes world Map.! n in
renderCell world locMap n box y x h w
| x_ <- [x1-1 .. x1+1]
]
| y_ <- [y1-1 .. y1+1]
]
where
h = worldHeight world
w = worldWidth world
-- name1 is the box the player is standing in
Location name0 _ _ = myLocation world
Location name1 y1 x1 = boxLocation (worldBoxes world Map.! name0)
stackedLoc :: World -> Map Location Char -> Location -> Maybe Location
stackedLoc world locMap = go Set.empty
where
go visited loc@(Location b y x)
| Set.member loc visited =
do b' <- findInfinity world b
go visited (Location b' y x)
go visited loc@(Location b y x) =
do box <- Map.lookup b (worldBoxes world)
let bnds@((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
if inRange bnds (y, x)
then Just loc
else
let dx = overflow (xlo,xhi) x
dy = overflow (ylo,yhi) y
Location parent py px = boxLocation box
in fixup world locMap dy dx y x <$> go (Set.insert loc visited) (Location parent (py+dy) (px+dx))
overflow :: (Int, Int) -> Int -> Int
overflow (lo,hi) x
| x < lo = x - lo
| x > hi = x - hi
| otherwise = 0
fixup :: World ->
Map Location Char ->
Int ->
Int ->
Int ->
Int ->
Location ->
Location
fixup world locMap dy dx py px loc =
case Map.lookup loc locMap of
Nothing -> loc
Just name -> Location name (fixup1 ylo yhi dy py) (fixup1 xlo xhi dx px)
where
((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world (worldBoxes world Map.! name))
fixup1 :: Int -> Int -> Int -> Int -> Int
fixup1 _ _ 0 i = i
fixup1 _ hi (-1) _ = hi
fixup1 lo _ 1 _ = lo
fixup1 _ _ _ _ = error "fixup1: bad delta"
divisions :: Int -> Int -> [Int]
divisions divs size =
map length $ group
[ round (
(fromIntegral i + 1 / 2)
/ fromIntegral size
* fromIntegral divs
- 1/2
)
| i <- [0 ..size-1]
]