Additional changes for Layer State typedef compatibility (#5906)
* Additional changes for Layer State typedef compatibility * Replace biton32 with get_highest_layer in docs * Change additional layer structure code * Fix uGFX reference issue * Remove dynamic_keymap check * Where did all these extra spaces come from Co-Authored-By: fauxpark <fauxpark@gmail.com>
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@@ -437,7 +437,7 @@ uint8_t visualizer_get_mods() {
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if (!has_oneshot_mods_timed_out()) {
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mods |= get_oneshot_mods();
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}
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#endif
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#endif
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return mods;
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}
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@@ -447,7 +447,7 @@ void visualizer_set_user_data(void* u) {
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}
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#endif
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void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
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void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds) {
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// Note that there's a small race condition here, the thread could read
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// a state where one of these are set but not the other. But this should
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// not really matter as it will be fixed during the next loop step.
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