fix encoder not recognized
encoder code now only checks for certain bits
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@ -3,6 +3,11 @@
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#define COL_SHIFTER ((uint16_t)1)
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#define ENC_ROW 3
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#define ENC_A_COL 3
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#define ENC_B_COL 5
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#define ENC_BUTTON_COL 1
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static bool colABpressed = false;
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static bool encoderPressed = false;
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@ -22,16 +27,18 @@ void turned(bool clockwise) {
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}
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}
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// Dead code for now, not sure if there's edge cases that needed it
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void blank_column(matrix_row_t current_matrix[], uint8_t col) {
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uint16_t column_index_bitmask = COL_SHIFTER << col;
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for (uint8_t row_index = 0; row_index < MATRIX_ROWS-1; row_index++) {
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for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
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current_matrix[row_index] &= ~column_index_bitmask;
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}
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}
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// Dead code for now, not sure if there's edge cases that needed it
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bool is_entire_column_held(matrix_row_t current_matrix[], uint8_t col) {
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uint16_t column_index_bitmask = COL_SHIFTER << col;
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for (uint8_t row_index = 0; row_index < MATRIX_ROWS-1; row_index++) {
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for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
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if (!(current_matrix[row_index] & column_index_bitmask)) return false;
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}
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return true;
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@ -41,14 +48,15 @@ bool is_entire_column_held(matrix_row_t current_matrix[], uint8_t col) {
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// triggers entire columns... fix it in software here, assumption is that
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// you never press an entire column, sounds safe?
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void fix_encoder_action(matrix_row_t current_matrix[]) {
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matrix_row_t encoder_row = current_matrix[ENC_ROW];
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// 7th column means encoder was pressed
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if (is_entire_column_held(current_matrix, 7)) {
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if (encoder_row & (COL_SHIFTER << ENC_BUTTON_COL)) {
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encoderPressed = true;
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blank_column(current_matrix, 7);
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current_matrix[3] |= COL_SHIFTER;
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// blank_column(current_matrix, 7);
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current_matrix[3] |= COL_SHIFTER << 1;
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} else {
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current_matrix[3] &= ~COL_SHIFTER;
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current_matrix[3] &= ~COL_SHIFTER << 1;
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// Only trigger click on release
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if (encoderPressed) {
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encoderPressed = false;
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@ -56,25 +64,22 @@ void fix_encoder_action(matrix_row_t current_matrix[]) {
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}
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}
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// Now check rotary action:
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bool colA = is_entire_column_held(current_matrix, 9);
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bool colB = is_entire_column_held(current_matrix, 11);
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// Check if the pin is pressed, as from observation when encoder is spun
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// it doesn't result in all of the columns to turn on anymore
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bool colA = encoder_row & (COL_SHIFTER << ENC_A_COL);
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bool colB = encoder_row & (COL_SHIFTER << ENC_B_COL);
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if (colA && colB) {
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colABpressed = true;
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blank_column(current_matrix, 9);
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blank_column(current_matrix, 11);
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} else if (colA) {
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if (colABpressed) {
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colABpressed = false;
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turned(true);
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}
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blank_column(current_matrix, 9);
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} else if (colB) {
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if (colABpressed) {
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colABpressed = false;
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turned(false);
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}
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blank_column(current_matrix, 11);
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}
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}
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@ -140,6 +140,8 @@ bool matrix_scan_custom(matrix_row_t current_matrix[]) {
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read_rows_on_col(current_matrix, current_col);
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}
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fix_encoder_action(current_matrix);
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return has_matrix_changed(current_matrix);
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}
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