LED: double steps in init animation
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@ -3,7 +3,7 @@
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// This is to keep state between callbacks, when it is 0 the
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// This is to keep state between callbacks, when it is 0 the
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// initial RGB flash is finished
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// initial RGB flash is finished
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uint8_t _hue_countdown = 25;
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uint8_t _hue_countdown = 50;
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// These are to keep track of user selected color, so we
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// These are to keep track of user selected color, so we
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// can restore it after RGB flash
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// can restore it after RGB flash
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@ -16,14 +16,14 @@ uint8_t _value;
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// stop us from using the keyboard.
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// stop us from using the keyboard.
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// https://docs.qmk.fm/#/custom_quantum_functions?id=deferred-executor-registration
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// https://docs.qmk.fm/#/custom_quantum_functions?id=deferred-executor-registration
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uint32_t flash_led(uint32_t next_trigger_time, void *cb_arg) {
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uint32_t flash_led(uint32_t next_trigger_time, void *cb_arg) {
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rgblight_sethsv(_hue_countdown * 10, 230, 70);
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rgblight_sethsv(_hue_countdown * 5, 230, 70);
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_hue_countdown--;
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_hue_countdown--;
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if (_hue_countdown == 0) {
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if (_hue_countdown == 0) {
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// Finished, reset to user chosen led color
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// Finished, reset to user chosen led color
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rgblight_sethsv(_hue, _saturation, _value);
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rgblight_sethsv(_hue, _saturation, _value);
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return 0;
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return 0;
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} else {
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} else {
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return 100;
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return 50;
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}
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}
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}
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}
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@ -39,7 +39,7 @@ void keyboard_post_init_user(void) {
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_value = rgblight_get_val();
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_value = rgblight_get_val();
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// Flash a little on start
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// Flash a little on start
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defer_exec(100, flash_led, NULL);
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defer_exec(50, flash_led, NULL);
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}
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}
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// Make the builtin RGB led show different colors per layer:
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// Make the builtin RGB led show different colors per layer:
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