/* * Copyright 2022 Thomas.Haukland@gmail.com * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" #define VENDOR_ID 0xA8F8 #define PRODUCT_ID 0x1830 #define DEVICE_VER 0x0001 #define MANUFACTURER "tompi" #define PRODUCT "Zompi" #define SOFT_SERIAL_PIN GP0 #define CRC8_USE_TABLE #define CRC8_OPTIMIZE_SPEED //#define MASTER_RIGHT #define MATRIX_ROWS 8 #define MATRIX_COLS 5 #define MATRIX_ROW_PINS { GP9, GP10, GP4, GP5 } #define MATRIX_COL_PINS { GP6, GP7, GP8, GP11, GP12 } #ifdef OLED_ENABLE # define OLED_DISPLAY_128X32 #define I2C1_SCL_PIN GP3 #define I2C1_SDA_PIN GP2 #define I2C_DRIVER I2CD2 #define OLED_BRIGHTNESS 128 //#define OLED_FONT_H "keyboards/mlego/m65/lib/glcdfont.c" #endif #ifdef RGB_MATRIX_ENABLE # define RGBLED_NUM 6 # define RGBLED_SPLIT { 3,3 } # define RGB_DI_PIN GP14 # define DRIVER_LED_TOTAL 6 /* Enable Framebuffer and keypress effects */ # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_KEYPRESSES # define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_PIXEL_RAIN # define ENABLE_RGB_MATRIX_PIXEL_FLOW # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_SPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif