2022-09-25 20:31:49 +02:00

159 lines
6.9 KiB
C

/*
* Copyright 2022 Thomas.Haukland@gmail.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "zompi.h"
#ifdef RGB_MATRIX
led_config_t g_led_config = { {
{ 1, 2, 1, 1, 1 },
{ 1, 2, 1, 1, 1 },
{ 1, 2, 1, 1, 1 },
{ 1, 2, 1, 1, 1 },
{ 1, 2, 1, 1, 1 },
{ 1, 2, 1, 1, 1 },
{ 1, 2, 1, 1, 1 },
{ 1, 2, 1, 1, 1 }
}, {
{ 85, 16 }, { 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 }
}, {
4, 4, 4, 4, 4, 4
} };
#endif
#ifdef OLED_ENABLE
static void render_logo(void) {
static const char PROGMEM raw_logo[] = {
0x00, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8,
0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0xf8, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x7c, 0xfe, 0xfe, 0xfe, 0xfc, 0x7c, 0x38, 0x00,
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0xc1, 0xe1, 0xf1, 0xf9, 0xfd, 0xff, 0xff, 0xff, 0xff, 0x7f,
0x3f, 0x1f, 0x0f, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfc,
0xfc, 0xfe, 0x7e, 0x7e, 0x7e, 0x3e, 0x7e, 0x7e, 0x7e, 0xfe, 0xfc, 0xfc, 0xfc, 0xf8, 0xf0, 0xe0,
0xc0, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xf8, 0x7c, 0x7c, 0x3e,
0x3e, 0x7e, 0xfe, 0xfe, 0xfe, 0xfe, 0xfc, 0xfc, 0xf8, 0xf8, 0xf8, 0x7c, 0x7c, 0x3e, 0x3e, 0x7e,
0xfe, 0xfe, 0xfe, 0xfe, 0xfc, 0xfc, 0xf8, 0xe0, 0x00, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0xfe, 0xfe,
0xfe, 0xfe, 0xfe, 0xfc, 0x7c, 0x7e, 0x7e, 0x3e, 0x7e, 0x7e, 0x7e, 0xfe, 0xfe, 0xfc, 0xfc, 0xf8,
0xf8, 0xf0, 0xe0, 0x80, 0x00, 0x00, 0x00, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfe, 0xfc, 0x00,
0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf7, 0xf3, 0xf0, 0xf0,
0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0x00, 0x02, 0x1f, 0x3f, 0x7f, 0xff, 0xff, 0xff,
0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xe0, 0xf0, 0xf0, 0xf0, 0xfd, 0xff, 0xff, 0xff, 0xff, 0x7f, 0x3f,
0x1f, 0x07, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xf0, 0xf0, 0xf0, 0xe0, 0xe0, 0xf0, 0xf0, 0xf8, 0xff, 0xff, 0xff, 0xff,
0xff, 0x7f, 0x3f, 0x0f, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03,
0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01,
0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x00
};
oled_write_raw_P(raw_logo, sizeof(raw_logo));
}
enum layers {
_QWERTY = 0,
_LOWER,
_RAISE,
_ADJUST,
};
static void render_status(void) {
render_logo();
return;
// Host Keyboard Layer Status
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _QWERTY:
oled_write_P(PSTR("Default\n"), false);
break;
case _LOWER:
oled_write_P(PSTR("Lower\n"), false);
break;
case _RAISE:
oled_write_P(PSTR("Raise\n"), false);
break;
case _ADJUST:
oled_write_P(PSTR("Adjust\n"), false);
break;
default:
oled_write_P(PSTR("Undefined\n"), false);
}
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUMLCK ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPLCK ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCRLCK ") : PSTR(" "), false);
}
bool oled_task_kb(void) {
if (!oled_task_user()) { return false; }
if (is_keyboard_left()) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
} else {
render_logo();
}
return true;
}
#endif
/* The encoder_update_user is a function.
* It'll be called by QMK every time you turn the encoder.
*
* The index parameter tells you which encoder was turned. If you only have
* one encoder, the index will always be zero.
*
* The clockwise parameter tells you the direction of the encoder. It'll be
* true when you turned the encoder clockwise, and false otherwise.
*/
bool encoder_update_user(uint8_t index, bool clockwise) {
/* With an if statement we can check which encoder was turned. */
if (index == 0) { /* First encoder */
/* And with another if statement we can check the direction. */
if (clockwise) {
/* This is where the actual magic happens: this bit of code taps on the
Page Down key. You can do anything QMK allows you to do here.
You'll want to replace these lines with the things you want your
encoders to do. */
tap_code(KC_PGDN);
} else {
/* And likewise for the other direction, this time Page Down is pressed. */
tap_code(KC_PGUP);
}
/* You can copy the code and change the index for every encoder you have. Most
keyboards will only have two, so this piece of code will suffice. */
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
}
return false;
}