89 lines
2.3 KiB
C

#include "wait.h"
#include "quantum.h"
// This is to keep state between callbacks, when it is 0 the
// initial RGB flash is finished
uint8_t _hue_countdown = 50;
// These are to keep track of user selected color, so we
// can restore it after RGB flash
uint8_t _hue;
uint8_t _saturation;
uint8_t _value;
// Do a little 2.5 seconds display of the different colors
// Use the deferred executor so the LED flash dance does not
// stop us from using the keyboard.
// https://docs.qmk.fm/#/custom_quantum_functions?id=deferred-executor-registration
uint32_t flash_led(uint32_t next_trigger_time, void *cb_arg) {
rgblight_sethsv(_hue_countdown * 5, 230, 70);
_hue_countdown--;
if (_hue_countdown == 0) {
// Finished, reset to user chosen led color
rgblight_sethsv(_hue, _saturation, _value);
return 0;
} else {
return 50;
}
}
void keyboard_post_init_user(void) {
//debug_enable=true;
//debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
// Store user selected rgb hsv:
_hue = rgblight_get_hue();
_saturation = rgblight_get_sat();
_value = rgblight_get_val();
// Flash a little on start
defer_exec(50, flash_led, NULL);
}
// Make the builtin RGB led show different colors per layer:
// This seemed like a good idea but turned out pretty annoying,
// to me at least... Uncomment the lines below to enable
/*
uint8_t get_hue(uint8_t layer) {
switch (layer) {
case 6:
return 169;
case 5:
return 43;
case 4:
return 85;
case 3:
return 120;
case 2:
return 180;
case 1:
return 220;
default:
return 0;
}
}
layer_state_t layer_state_set_user(layer_state_t state) {
uint8_t sat = rgblight_get_sat();
uint8_t val = rgblight_get_val();
uint8_t hue = get_hue(get_highest_layer(state));
rgblight_sethsv(hue, sat, val);
return state;
}
*/
void caps_word_set_user(bool active) {
static uint8_t hue = 0, saturation = 0, value = 0;
if (active) {
hue = rgblight_get_hue();
saturation = rgblight_get_sat();
value = rgblight_get_val();
rgblight_sethsv(21, 255, 10);
} else {
rgblight_sethsv(hue, saturation, value);
}
}