86 lines
2.6 KiB
C
86 lines
2.6 KiB
C
#include "matrix.h"
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#include "quantum.h"
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#define COL_SHIFTER ((uint16_t)1)
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#define ENC_ROW 3
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#define ENC_A_COL 3
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#define ENC_B_COL 5
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#define ENC_BUTTON_COL 1
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static bool colABpressed = false;
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static bool encoderPressed = false;
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void clicked(void) {
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tap_code(KC_MPLY);
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}
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void turned(bool clockwise) {
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if (IS_LAYER_ON(6)) {
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tap_code(clockwise ? KC_VOLU : KC_VOLD);
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} else if (IS_LAYER_ON(3)) {
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tap_code16(clockwise ? LCTL(KC_TAB) : LCTL(LSFT(KC_TAB)));
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} else if (IS_LAYER_ON(5)) {
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tap_code(clockwise ? KC_MS_WH_DOWN : KC_MS_WH_UP);
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} else {
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tap_code16(clockwise ? LGUI(KC_Y) : LGUI(KC_Z));
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}
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}
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// Dead code for now, not sure if there's edge cases that needed it
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void blank_column(matrix_row_t current_matrix[], uint8_t col) {
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uint16_t column_index_bitmask = COL_SHIFTER << col;
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for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
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current_matrix[row_index] &= ~column_index_bitmask;
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}
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}
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// Dead code for now, not sure if there's edge cases that needed it
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bool is_entire_column_held(matrix_row_t current_matrix[], uint8_t col) {
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uint16_t column_index_bitmask = COL_SHIFTER << col;
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for (uint8_t row_index = 0; row_index < MATRIX_ROWS; row_index++) {
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if (!(current_matrix[row_index] & column_index_bitmask)) return false;
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}
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return true;
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}
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// Because of a bug in the routing of the cheapino, encoder action
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// triggers entire columns... fix it in software here, assumption is that
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// you never press an entire column, sounds safe?
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void fix_encoder_action(matrix_row_t current_matrix[]) {
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matrix_row_t encoder_row = current_matrix[ENC_ROW];
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// 7th column means encoder was pressed
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if (encoder_row & (COL_SHIFTER << ENC_BUTTON_COL)) {
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encoderPressed = true;
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// blank_column(current_matrix, 7);
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current_matrix[3] |= COL_SHIFTER << 1;
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} else {
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current_matrix[3] &= ~COL_SHIFTER << 1;
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// Only trigger click on release
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if (encoderPressed) {
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encoderPressed = false;
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clicked();
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}
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}
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// Check if the pin is pressed, as from observation when encoder is spun
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// it doesn't result in all of the columns to turn on anymore
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bool colA = encoder_row & (COL_SHIFTER << ENC_A_COL);
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bool colB = encoder_row & (COL_SHIFTER << ENC_B_COL);
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if (colA && colB) {
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colABpressed = true;
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} else if (colA) {
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if (colABpressed) {
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colABpressed = false;
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turned(true);
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}
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} else if (colB) {
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if (colABpressed) {
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colABpressed = false;
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turned(false);
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}
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}
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}
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