46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "thread.hpp"
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auto Dispatcher::add_thread(std::shared_ptr<Thread> thread) -> void
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{
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threads_.push_back(std::move(thread));
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}
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auto Dispatcher::dispatch(std::shared_ptr<Event> event) -> void
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{
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if (dispatching_)
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{
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events_.push_back(std::move(event));
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return;
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}
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dispatching_ = true;
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std::vector<std::shared_ptr<Event>> events{std::move(event)};
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while (not events.empty())
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{
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for (auto && event : events)
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{
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std::vector<std::shared_ptr<Thread>> work;
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work.swap(threads_);
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std::sort(work.begin(), work.end(), [](auto const& a, auto const& b) { return a->priority() < b->priority(); });
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std::size_t const n = work.size();
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for (std::size_t i = 0; i < n; i++)
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{
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auto const [thread_outcome, msg_outcome] = work[i]->on_event(*event);
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if (thread_outcome == ThreadOutcome::Continue)
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{
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threads_.push_back(std::move(work[i]));
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}
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if (msg_outcome == EventOutcome::Consume)
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{
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std::move(work.begin() + i + 1, work.end(), std::back_inserter(threads_));
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break;
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}
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}
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}
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events = std::move(events_);
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events_.clear();
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}
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dispatching_ = false;
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} |