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@ -6,6 +6,14 @@ project(aocpp19
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LANGUAGES C CXX
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)
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result OUTPUT output)
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if(result)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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else()
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message(WARNING "IPO is not supported: ${output}")
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endif()
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add_subdirectory(lib)
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add_executable(day02 day02.cpp)
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29
day11.cpp
29
day11.cpp
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@ -4,19 +4,17 @@
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#include <map>
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#include <intcode/intcode.hpp>
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#include <intcode/Grid.hpp>
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using namespace intcode;
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namespace {
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using Coord = std::pair<ValueType, ValueType>;
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auto Compute(Machine machine, ValueType start)
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-> std::map<Coord, ValueType> {
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Coord here {0,0};
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std::map<Coord, ValueType> paint {{here,start}};
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ValueType dx {0};
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ValueType dy {-1};
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Coord dir {0, -1};
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bool next_color = true;
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@ -26,10 +24,8 @@ auto Compute(Machine machine, ValueType start)
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if (next_color) {
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paint[here] = o;
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} else {
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std::swap(dx, dy);
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(o ? dx : dy) *= -1;
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here.first += dx;
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here.second += dy;
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dir = (o ? CW : CCW)(dir);
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here = Add(here, dir);
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}
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next_color = !next_color;
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});
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@ -37,23 +33,6 @@ auto Compute(Machine machine, ValueType start)
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return paint;
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}
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auto Draw(std::ostream & out, std::map<Coord, ValueType> image) {
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ValueType minX = 0, maxX = 0, minY = 0, maxY = 0;
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for (auto&& [k, _] : image) {
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auto [x,y] = k;
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minX = std::min(minX, x);
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maxX = std::max(maxX, x);
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minY = std::min(minY, y);
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maxY = std::max(maxY, y);
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}
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for (ValueType y = minY; y <= maxY; y++) {
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for (ValueType x = minX; x <= maxX; x++) {
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out << (image[{x,y}] ? "▓" : "░");
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}
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out << "\n";
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}
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}
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} // namespace
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auto main() -> int {
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@ -4,12 +4,11 @@
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#include <set>
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#include <intcode/intcode.hpp>
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#include <intcode/Grid.hpp>
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using namespace intcode;
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namespace {
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using Coord = std::pair<ValueType, ValueType>;
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auto Compute1(Machine machine)
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-> std::size_t {
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std::set<Coord> screen;
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104
day15.cpp
104
day15.cpp
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@ -1,85 +1,65 @@
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#include <iterator>
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#include <iostream>
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#include <utility>
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#include <tuple>
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#include <map>
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#include <deque>
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#include <vector>
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#include <iostream>
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#include <set>
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#include <tuple>
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#include <utility>
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#include <intcode/intcode.hpp>
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#include <intcode/Grid.hpp>
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using namespace intcode;
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namespace {
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using Coord = std::pair<ValueType, ValueType>;
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std::pair<ValueType, Coord(*)(Coord)> const moves[4]
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{{1, Up}, {2, Down}, {3, Left}, {4, Right}};
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auto Compute(Machine machine) -> std::pair<int,int> {
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Coord here {0,0};
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std::map<Coord, ValueType> world {{{0,0},1}};
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auto Fork(Machine m, ValueType cmd) {
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std::get<Input>(Step(m)).pos = cmd;
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auto o = std::get<Output>(Step(m)).val;
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return std::make_pair(o, std::move(m));
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}
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using State = std::tuple<Coord, Machine>;
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auto Compute(Machine machine) {
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Coord const origin {0,0};
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std::set<Coord> world {origin};
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std::vector<State> layer {{{0,0}, std::move(machine)}};
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std::vector<State> next_layer;
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std::deque<std::tuple<int, Coord, Machine>> todo
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{{0, origin, std::move(machine)}};
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auto action = [&](Machine m, ValueType cmd, Coord coord) {
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if (!world.contains(coord)) {
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std::get<Input>(Step(m)).pos = cmd;
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auto o = std::get<Output>(Step(m)).val;
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world[coord] = o;
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if (o) {
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next_layer.emplace_back(coord, std::move(m));
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long part1 = -1;
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long part2 = -1;
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top:
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while (!todo.empty()) {
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auto & [steps, loc, m] = todo.front();
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part2 = steps;
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steps++;
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for (auto&& [cmd, fun] : moves) {
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auto loc_ = fun(loc);
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if (world.insert(loc_).second) {
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auto [o,m_] = Fork(m, cmd);
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switch (o) {
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case 2:
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part1 = steps;
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world = {origin};
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todo = {{0, origin, std::move(m_)}};
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goto top;
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case 1:
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todo.emplace_back(steps, loc_, std::move(m_));
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}
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}
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}
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};
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int part1 = 0;
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while (!layer.empty()) {
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for (auto && s : layer) {
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auto& [loc, m] = s;
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if (2 == world[loc]) {
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world.clear();
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world[loc] = 2;
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auto start = std::move(m);
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layer.clear();
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layer.push_back({loc, std::move(start)});
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goto loop2;
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}
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auto [x,y] = loc;
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action(m, 1, {x,y-1});
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action(m, 2, {x,y+1});
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action(m, 3, {x-1,y});
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action(std::move(m), 4, {x+1,y});
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}
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layer = std::move(next_layer);
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next_layer.clear();
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part1++;
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todo.pop_front();
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}
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loop2:
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int part2 = 0;
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while (!layer.empty()) {
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for (auto && s : layer) {
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auto& [loc, m] = s;
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auto [x,y] = loc;
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action(m, 1, {x,y-1});
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action(m, 2, {x,y+1});
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action(m, 3, {x-1,y});
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action(std::move(m), 4, {x+1,y});
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}
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layer = std::move(next_layer);
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next_layer.clear();
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part2++;
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}
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return {part1, part2-1};
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return std::make_pair(part1,part2);
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}
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} // namespace
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auto main() -> int {
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auto machine = Machine{ParseStream(std::cin)};
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auto [part1, part2] = Compute(machine);
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auto [part1, part2] = Compute(Machine{ParseStream(std::cin)});
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std::cout << "Part 1: " << part1 << std::endl;
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std::cout << "Part 2: " << part2 << std::endl;
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}
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@ -1,2 +1,2 @@
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add_library(intcode src/Parser.cpp src/Interpreter.cpp src/Machine.cpp)
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add_library(intcode src/Grid.cpp src/Parser.cpp src/Interpreter.cpp src/Machine.cpp)
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target_include_directories(intcode PUBLIC include)
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@ -1,9 +1,9 @@
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#ifndef INTCODE_INTCODE_HPP_
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#define INTCODE_INTCODE_HPP_
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#include <intcode/Interpreter.hpp>
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#include <intcode/Machine.hpp>
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#include <intcode/Parser.hpp>
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#include <intcode/Interpreter.hpp>
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#include <Overload.hpp>
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#endif
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