cleanup
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2019/18.cpp
100
2019/18.cpp
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@ -18,6 +18,8 @@
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#include <aocpp/Startup.hpp>
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#include <aocpp/Coord.hpp>
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using namespace aocpp;
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// lowercase key
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// uppercase door
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// start at @
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@ -26,8 +28,8 @@
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namespace {
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using namespace aocpp;
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using Map = std::vector<std::string>;
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Coord(* const directions[4])(Coord) = {Up, Down, Left, Right};
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using Features = std::map<char, Coord>;
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using Doors = std::bitset<26>;
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using Distances = std::map<char,std::map<char, std::pair<std::int64_t, Doors>>>;
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@ -36,22 +38,29 @@ auto SetKey(Doors& doors, char key) {
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return doors.set(std::toupper(key) - 'A');
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}
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auto ReadMap(std::istream & in) -> Map {
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Map result;
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std::string line;
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while (std::getline(in, line)) {
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result.emplace_back(std::move(line));
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struct Map {
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std::vector<std::string> rows;
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auto operator[](Coord c) -> char& { return rows[c.y][c.x]; }
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auto operator[](Coord c) const -> char { return rows[c.y][c.x]; }
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static auto Parse(std::istream & in) -> Map {
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Map result;
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std::string line;
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while (std::getline(in, line)) {
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result.rows.emplace_back(std::move(line));
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}
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return {result};
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}
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return result;
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}
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};
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auto FindFeatures(Map const& map) -> Features {
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std::map<char,Coord> features;
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for (std::int64_t y = 0; y < map.size(); y++) {
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for (std::int64_t x = 0; x < map[y].size(); x++) {
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auto const c = map[y][x];
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Features features;
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for (std::int64_t y = 0; y < map.rows.size(); y++) {
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for (std::int64_t x = 0; x < map.rows[y].size(); x++) {
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auto const c = map[{x,y}];
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if ('#' != c && '.' != c) {
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features[c] = Coord{x,y};
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features[c] = {x,y};
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}
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}
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}
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@ -59,15 +68,15 @@ auto FindFeatures(Map const& map) -> Features {
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}
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auto FindDistancesFrom(
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Map const& map, Features const& features,
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Map const& map,
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Features const& features,
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Distances & distances,
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char start_letter,
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Coord start
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char const start_letter,
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Coord const start
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) {
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std::map<char, std::pair<std::int64_t, Doors>> result;
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std::deque<std::tuple<std::int64_t, Coord, Doors>> todo
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{{0, start, {}}};
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std::deque<std::tuple<std::int64_t, Coord, Doors>> todo {{0, start, {}}};
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std::set<Coord> seen;
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@ -77,7 +86,7 @@ auto FindDistancesFrom(
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// Don't visit the same coordinate twice
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if (!seen.insert(here).second) continue;
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auto const c = map[here.y][here.x];
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auto const c = map[here];
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if (c == '#') continue; // avoid walls
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// success, we've found a key, record the path
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@ -92,7 +101,7 @@ auto FindDistancesFrom(
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}
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// Visit all neighbors
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for (auto && fn : {Up,Down,Left,Right}) {
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for (auto const fn : directions) {
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todo.emplace_back(steps+1, fn(here), doors);
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}
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}
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@ -100,15 +109,13 @@ auto FindDistancesFrom(
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return result;
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}
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auto FindDistances(Map const& map, Features const& features) -> Distances {
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auto FindDistances(Map const& map, Features const& features) {
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Distances distances;
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for (auto && [start_letter, start_coord] : features) {
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for (auto const [start_letter, start_coord] : features) {
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if (!std::isupper(start_letter)) {
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FindDistancesFrom(map, features, distances, start_letter, start_coord);
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}
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}
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return distances;
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}
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@ -121,11 +128,12 @@ auto SolveMaze(
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using Visited = std::pair<std::string, unsigned long long>;
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std::set<Visited> seen;
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using QElt = std::tuple<std::int64_t, std::string, Doors>;
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struct Cmp { auto operator()(QElt const& x, QElt const& y) -> bool {
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return std::get<0>(x) > std::get<0>(y);
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}};
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std::priority_queue<QElt, std::vector<QElt>, Cmp> todo;
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// Priority queue returning lowest path cost states first.
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using PqElt = std::tuple<std::int64_t, std::string, Doors>;
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using PqCmp = decltype([](PqElt const& x, PqElt const& y) {
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return std::get<0>(x) > std::get<0>(y); });
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std::priority_queue<PqElt, std::vector<PqElt>, PqCmp> todo;
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todo.emplace(0, initial_locations, Doors());
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while(!todo.empty()) {
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@ -138,10 +146,10 @@ auto SolveMaze(
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if (seen.emplace(locations, keys.to_ullong()).second) {
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for (auto& location : locations) {
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auto save = location;
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auto const save = location;
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for (auto [next, costneed] : distances.at(location)) {
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auto [cost, need] = costneed;
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for (auto const [next, costneed] : distances.at(location)) {
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auto const [cost, need] = costneed;
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if ((need & ~keys).none()) { // no missing keys
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location = next;
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auto keys_ = keys; SetKey(keys_, next);
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@ -156,30 +164,28 @@ auto SolveMaze(
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throw std::runtime_error{"no solution to part 1"};
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}
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auto UpdateMap(Map& map, Features & features) {
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auto start = features['@'];
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map[start.y][start.x] = '#';
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map[start.y][start.x+1] = '#';
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map[start.y][start.x-1] = '#';
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map[start.y+1][start.x] = '#';
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map[start.y-1][start.x] = '#';
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// Part 2 instructs us to update the map splitting it into 4 quadrants
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auto Part2(Map& map, Features & features) {
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auto const start = features['@'];
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for (auto const fn : directions) {
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map[fn(start)] = '#';
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}
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features.erase('@');
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features['^'] = Up(Left(start));
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features['&'] = Down(Left(start));
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features['*'] = Up(Right(start));
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features['^'] = Up(Left (start));
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features['&'] = Down(Left (start));
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features['*'] = Up(Right(start));
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features['$'] = Down(Right(start));
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}
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} // namespace
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auto main(int argc, char** argv) -> int {
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auto map = ReadMap(Startup(argc, argv));
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auto map = Map::Parse(Startup(argc, argv));
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auto features = FindFeatures(map);
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auto distances = FindDistances(map, features);
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std::cout << "Part 1: " << SolveMaze(distances, "@") << std::endl;
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UpdateMap(map, features);
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Part2(map, features);
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distances = FindDistances(map, features);
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std::cout << "Part 2: " << SolveMaze(distances, "^&*$") << std::endl;
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}
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