check
This commit is contained in:
parent
e88863ed37
commit
fd39209ff0
|
@ -10,7 +10,7 @@ namespace {
|
|||
auto Compute(Machine machine, ValueType x, ValueType y) {
|
||||
machine.At(1) = x;
|
||||
machine.At(2) = y;
|
||||
machine.Step();
|
||||
Step(machine);
|
||||
return machine.At(0);
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ auto Compute(Machine machine, ValueType d) -> ValueType {
|
|||
last_output = arg.val;
|
||||
return true;
|
||||
}},
|
||||
machine.Step()));
|
||||
Step(machine)));
|
||||
return last_output;
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ template <class R> auto Controller(Machine machine, R const ¶ms) {
|
|||
std::vector<Machine> amps;
|
||||
for (auto p : params) {
|
||||
auto m = machine;
|
||||
std::get<Input>(m.Step()).pos = p;
|
||||
std::get<Input>(Step(m)).pos = p;
|
||||
amps.push_back(std::move(m));
|
||||
}
|
||||
return amps;
|
||||
|
@ -23,10 +23,10 @@ template <class R> auto Controller(Machine machine, R const ¶ms) {
|
|||
template <class R>
|
||||
auto Feed(R &&s, ValueType start) -> std::optional<ValueType> {
|
||||
for (auto &m : amps) {
|
||||
auto i = m.Step();
|
||||
auto i = Step(m);
|
||||
if (auto p = std::get_if<Input>(&i)) {
|
||||
p->pos = start;
|
||||
start = std::get<Output>(m.Step()).val;
|
||||
start = std::get<Output>(Step(m)).val;
|
||||
} else {
|
||||
return {};
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ auto Compute(Machine machine, ValueType d) -> ValueType {
|
|||
output = arg.val;
|
||||
return false;
|
||||
}},
|
||||
machine.Step()));
|
||||
Step(machine)));
|
||||
return output;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,15 +19,15 @@ auto Compute(Machine machine, ValueType start)
|
|||
ValueType dy {-1};
|
||||
|
||||
for (;;) {
|
||||
auto effect = machine.Step();
|
||||
auto effect = Step(machine);
|
||||
|
||||
if (std::holds_alternative<Halt>(effect)) {
|
||||
return paint;
|
||||
}
|
||||
|
||||
std::get<Input>(effect).pos = paint[here];
|
||||
paint[here] = std::get<Output>(machine.Step()).val;
|
||||
auto dir = std::get<Output>(machine.Step()).val;
|
||||
paint[here] = std::get<Output>(Step(machine)).val;
|
||||
auto dir = std::get<Output>(Step(machine)).val;
|
||||
|
||||
std::swap(dx, dy);
|
||||
if (dir) {
|
||||
|
|
12
day13.cpp
12
day13.cpp
|
@ -15,13 +15,13 @@ auto Compute1(Machine machine)
|
|||
std::set<Coord> screen;
|
||||
|
||||
for (;;) {
|
||||
auto effect = machine.Step();
|
||||
auto effect = Step(machine);
|
||||
if (std::holds_alternative<Halt>(effect)) {
|
||||
return screen.size();
|
||||
}
|
||||
auto x = std::get<Output>(effect).val;
|
||||
auto y = std::get<Output>(machine.Step()).val;
|
||||
auto v = std::get<Output>(machine.Step()).val;
|
||||
auto y = std::get<Output>(Step(machine)).val;
|
||||
auto v = std::get<Output>(Step(machine)).val;
|
||||
|
||||
if (2 == v) { screen.insert({x,y}); } else { screen.erase({x,y}); }
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ auto Compute2(Machine machine) {
|
|||
|
||||
machine.At(0) = 2;
|
||||
for(;;) {
|
||||
auto effect = machine.Step();
|
||||
auto effect = Step(machine);
|
||||
if (std::holds_alternative<Halt>(effect)) {
|
||||
return score;
|
||||
} else if (auto i = std::get_if<Input>(&effect)) {
|
||||
|
@ -42,8 +42,8 @@ auto Compute2(Machine machine) {
|
|||
: paddleX > ballX ? -1 : 0;
|
||||
} else {
|
||||
auto x = std::get<Output>(effect).val;
|
||||
auto y = std::get<Output>(machine.Step()).val;
|
||||
auto v = std::get<Output>(machine.Step()).val;
|
||||
auto y = std::get<Output>(Step(machine)).val;
|
||||
auto v = std::get<Output>(Step(machine)).val;
|
||||
|
||||
if (-1 == x && 0 == y) {
|
||||
score = v;
|
||||
|
|
72
day15.cpp
72
day15.cpp
|
@ -4,6 +4,7 @@
|
|||
#include <tuple>
|
||||
#include <map>
|
||||
#include <deque>
|
||||
#include <vector>
|
||||
|
||||
#include <intcode.hpp>
|
||||
using namespace intcode;
|
||||
|
@ -13,46 +14,65 @@ namespace {
|
|||
using Coord = std::pair<ValueType, ValueType>;
|
||||
|
||||
auto Compute(Machine machine) -> std::pair<int,int> {
|
||||
int part1 = 0;
|
||||
int part2 = 0;
|
||||
|
||||
Coord here {0,0};
|
||||
std::map<Coord, ValueType> world;
|
||||
std::map<Coord, ValueType> world {{{0,0},1}};
|
||||
|
||||
std::deque<std::tuple<int, Coord, Machine>> todo {{0, {0,0}, std::move(machine)}};
|
||||
using State = std::tuple<Coord, Machine>;
|
||||
|
||||
auto action = [&world, &todo](Machine m, int steps, ValueType cmd, Coord coord) {
|
||||
std::vector<State> layer {{{0,0}, std::move(machine)}};
|
||||
std::vector<State> next_layer;
|
||||
|
||||
auto action = [&](Machine m, ValueType cmd, Coord coord) {
|
||||
if (!world.contains(coord)) {
|
||||
std::get<Input>(m.Step()).pos = cmd;
|
||||
auto o = std::get<Output>(m.Step()).val;
|
||||
std::get<Input>(Step(m)).pos = cmd;
|
||||
auto o = std::get<Output>(Step(m)).val;
|
||||
world[coord] = o;
|
||||
if (o) {
|
||||
todo.emplace_back(steps + 1, coord, std::move(m));
|
||||
next_layer.emplace_back(coord, std::move(m));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
while (!todo.empty()) {
|
||||
auto [steps, here, machine] = todo.front();
|
||||
auto [x,y] = here;
|
||||
todo.pop_front();
|
||||
|
||||
if (2 == world[here]) {
|
||||
part1 = steps;
|
||||
todo.clear();
|
||||
int part1 = 0;
|
||||
while (!layer.empty()) {
|
||||
for (auto && s : layer) {
|
||||
auto& [loc, m] = s;
|
||||
if (2 == world[loc]) {
|
||||
world.clear();
|
||||
world[here] = 2;
|
||||
steps = 0;
|
||||
part2 = 0;
|
||||
world[loc] = 2;
|
||||
auto start = std::move(m);
|
||||
layer.clear();
|
||||
layer.push_back({loc, std::move(start)});
|
||||
goto loop2;
|
||||
}
|
||||
auto [x,y] = loc;
|
||||
action(m, 1, {x,y-1});
|
||||
action(m, 2, {x,y+1});
|
||||
action(m, 3, {x-1,y});
|
||||
action(std::move(m), 4, {x+1,y});
|
||||
}
|
||||
layer = std::move(next_layer);
|
||||
next_layer.clear();
|
||||
part1++;
|
||||
}
|
||||
part2 = std::max(part2, steps);
|
||||
|
||||
action(machine, steps, 1, {x,y-1});
|
||||
action(machine, steps, 2, {x,y+1});
|
||||
action(machine, steps, 3, {x-1,y});
|
||||
action(std::move(machine), steps, 4, {x+1,y});
|
||||
|
||||
loop2:
|
||||
int part2 = 0;
|
||||
while (!layer.empty()) {
|
||||
for (auto && s : layer) {
|
||||
auto& [loc, m] = s;
|
||||
auto [x,y] = loc;
|
||||
action(m, 1, {x,y-1});
|
||||
action(m, 2, {x,y+1});
|
||||
action(m, 3, {x-1,y});
|
||||
action(std::move(m), 4, {x+1,y});
|
||||
}
|
||||
return {part1,part2};
|
||||
layer = std::move(next_layer);
|
||||
next_layer.clear();
|
||||
part2++;
|
||||
}
|
||||
return {part1, part2-1};
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -36,9 +36,6 @@ public:
|
|||
Machine();
|
||||
explicit Machine(std::vector<ValueType> ram);
|
||||
|
||||
/// Advance machine until next side effect
|
||||
auto Step() -> std::variant<Input, Output, Halt>;
|
||||
|
||||
/// Access memory at absolute address
|
||||
/// @param address
|
||||
/// @return reference to memory at given address
|
||||
|
@ -48,8 +45,14 @@ public:
|
|||
/// @param offset from base pointer
|
||||
/// @return reference to memory at given offset
|
||||
auto Rel(std::size_t offset) -> ValueType &;
|
||||
|
||||
auto Next() -> ValueType &;
|
||||
auto Goto(std::size_t address) -> void;
|
||||
auto Rebase(std::size_t offset) -> void;
|
||||
};
|
||||
|
||||
auto Step(Machine & m) -> std::variant<Input, Output, Halt>;
|
||||
|
||||
struct BadInstruction : public std::runtime_error {
|
||||
explicit BadInstruction(char const* what);
|
||||
};
|
||||
|
|
113
lib/intcode.cpp
113
lib/intcode.cpp
|
@ -11,11 +11,35 @@ Machine::Machine() : rom_{}, ram_{}, pc_{0}, base_{0} {}
|
|||
Machine::Machine(std::vector<ValueType> ram)
|
||||
: rom_{ram}, ram_{}, pc_{0}, base_{0} {}
|
||||
|
||||
namespace {
|
||||
auto Ref(Machine & m, ValueType instruction, std::size_t k, ValueType p)
|
||||
-> ValueType & {
|
||||
auto &v = m.At(k);
|
||||
switch (instruction / p % 10) {
|
||||
auto Machine::At(std::size_t i) -> ValueType & {
|
||||
return i < rom_.size() ? rom_[i] : ram_[i];
|
||||
}
|
||||
|
||||
auto Machine::Rel(std::size_t i) -> ValueType & {
|
||||
return At(base_ + i);
|
||||
}
|
||||
|
||||
auto Machine::Rebase(std::size_t offset) -> void {
|
||||
base_ += offset;
|
||||
}
|
||||
|
||||
|
||||
auto Machine::Next() -> ValueType & {
|
||||
return At(pc_++);
|
||||
}
|
||||
|
||||
auto Machine::Goto(std::size_t address) -> void {
|
||||
pc_ = address;
|
||||
}
|
||||
|
||||
auto Step(Machine & m) -> std::variant<Input, Output, Halt> {
|
||||
for (;;) {
|
||||
auto instruction = m.Next();
|
||||
auto modes = instruction / 10;
|
||||
|
||||
auto arg = [&]() -> ValueType & {
|
||||
auto &v = m.Next();
|
||||
switch ((modes /= 10) % 10) {
|
||||
case 0:
|
||||
return m.At(v);
|
||||
case 1:
|
||||
|
@ -25,68 +49,65 @@ auto Ref(Machine & m, ValueType instruction, std::size_t k, ValueType p)
|
|||
default:
|
||||
throw BadInstruction{"invalid addressing mode"};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto Machine::At(std::size_t i) -> ValueType & {
|
||||
return i < rom_.size() ? rom_[i] : ram_[i];
|
||||
}
|
||||
|
||||
auto Machine::Rel(std::size_t i) -> ValueType & {
|
||||
return At(base_ + i);
|
||||
}
|
||||
|
||||
auto Machine::Step() -> std::variant<Input, Output, Halt> {
|
||||
for (;;) {
|
||||
auto instruction = At(pc_);
|
||||
auto a = [=]() -> auto & { return Ref(*this, instruction, pc_+1, 100); };
|
||||
auto b = [=]() -> auto & { return Ref(*this, instruction, pc_+2, 1000); };
|
||||
auto c = [=]() -> auto & { return Ref(*this, instruction, pc_+3, 10000); };
|
||||
};
|
||||
|
||||
switch (instruction % 100) {
|
||||
case 1:
|
||||
c() = a() + b();
|
||||
pc_ += 4;
|
||||
case 1: {
|
||||
auto a = arg();
|
||||
auto b = arg();
|
||||
auto& c = arg();
|
||||
c = a + b;
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
c() = a() * b();
|
||||
pc_ += 4;
|
||||
case 2: {
|
||||
auto a = arg();
|
||||
auto b = arg();
|
||||
auto& c = arg();
|
||||
c = a * b;
|
||||
break;
|
||||
}
|
||||
|
||||
case 3: {
|
||||
auto &pos = a();
|
||||
pc_ += 2;
|
||||
return Input{pos};
|
||||
return Input{arg()};
|
||||
}
|
||||
|
||||
case 4: {
|
||||
auto val = a();
|
||||
pc_ += 2;
|
||||
return Output{val};
|
||||
return Output{arg()};
|
||||
}
|
||||
|
||||
case 5:
|
||||
pc_ = a() ? b() : pc_ + 3;
|
||||
case 5: {
|
||||
auto a = arg();
|
||||
auto b = arg();
|
||||
if (a) { m.Goto(b); }
|
||||
break;
|
||||
}
|
||||
|
||||
case 6:
|
||||
pc_ = a() ? pc_ + 3 : b();
|
||||
case 6: {
|
||||
auto a = arg();
|
||||
auto b = arg();
|
||||
if (!a) { m.Goto(b); }
|
||||
break;
|
||||
}
|
||||
|
||||
case 7:
|
||||
c() = a() < b();
|
||||
pc_ += 4;
|
||||
case 7: {
|
||||
auto a = arg();
|
||||
auto b = arg();
|
||||
auto& c = arg();
|
||||
c = a < b;
|
||||
break;
|
||||
}
|
||||
|
||||
case 8:
|
||||
c() = a() == b();
|
||||
pc_ += 4;
|
||||
case 8: {
|
||||
auto a = arg();
|
||||
auto b = arg();
|
||||
auto& c = arg();
|
||||
c = a == b;
|
||||
break;
|
||||
}
|
||||
|
||||
case 9:
|
||||
base_ += a();
|
||||
pc_ += 2;
|
||||
m.Rebase(arg());
|
||||
break;
|
||||
|
||||
case 99:
|
||||
|
|
Loading…
Reference in New Issue
Block a user