optional flat view
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384
app/Main.hs
384
app/Main.hs
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@ -11,150 +11,10 @@ import System.Environment ( getArgs )
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import Model
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import Rendering ( render )
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world0 :: World
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world0 = World {
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worldButtons = Set.empty,
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worldHome = Location '2' 0 0,
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worldMe = 'b',
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worldBoxes = Map.fromList
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[('1', Box {
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boxColor = withForeColor defAttr green,
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boxLocation = Location '1' (-1) 0,
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boxType = Original $ makeWalls [
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"▓▓ ▓▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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" ▓",
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"▓ ▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓▓▓▓▓ ▓"
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]
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}),
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('2', Box {
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boxColor = withForeColor defAttr cyan,
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boxLocation = Location '1' 1 1,
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boxType = Original $ makeWalls [
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"▓ ▓▓ ▓▓ ▓",
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" ",
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" ▓",
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" ▓",
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" ",
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"▓ ▓",
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"▓ ▓",
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" ",
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"▓ ▓▓ ▓▓ ▓"
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]
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}),
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('₂', Box {
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boxColor = withForeColor defAttr cyan,
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boxLocation = Location '1' 2 (-1),
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boxType = Link '2'
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}),
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('3', Box {
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boxColor = withForeColor defAttr blue,
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boxLocation = Location '2' 1 1,
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boxType = Original $ makeWalls [
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"▓▓▓▓▓▓▓▓▓",
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" ",
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"▓▓▓▓▓▓▓▓ ",
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"▓▓ ▓▓▓ ",
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"▓▓ ▓▓▓ ",
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"▓▓▓▓ ▓▓▓ ",
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"▓▓ ▓▓▓▓",
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"▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓"
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]
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}),
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('4', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' (-3) 0,
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boxType = Original $ makeWalls [
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"▓▓▓ ▓▓▓",
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"▓ ▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓▓▓▓ ▓▓▓▓"
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]
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}),
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('b', Box {
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boxColor = withForeColor defAttr red,
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boxLocation = Location '1' 0 1,
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boxType = Original $ makeWalls [
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"▓▓▓▓▓▓▓▓▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓ ▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓▓▓▓▓▓▓▓▓"
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]
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}),
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('x', Box {
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boxColor = withForeColor defAttr yellow,
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boxLocation = Location '1' 0 (-1),
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boxType = Original $
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makeWalls [
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"▓▓ ▓ ",
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" ",
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" ▓ ▓▓▓ ",
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" ▓ ",
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"▓ ▓▓▓▓",
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" ▓▓▓ ",
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" ▓ ▓▓▓ ",
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" ",
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"▓ ▓ ▓"
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]
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}),
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('y', Box {
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boxColor = withForeColor defAttr magenta,
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boxLocation = Location '1' 0 (-2),
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boxType = Original $ makeWalls [
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"▓▓ ▓ ",
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" ",
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"▓▓ ▓▓▓ ",
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"▓▓ ",
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" ▓▓▓▓",
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"▓▓▓▓ ",
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"▓▓ ▓▓▓ ",
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" ",
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"▓ ▓ ▓"
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]
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}),
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('i', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 (-2),
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boxType = Original $ solid 9
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}),
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('j', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 (-1),
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boxType = Original $ solid 9
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}),
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('k', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 0,
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boxType = Original $ solid 9
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}),
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('l', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 1,
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boxType = Original $ solid 9
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}),
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('₁', Box {
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boxColor = withForeColor defAttr green,
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boxLocation = Location '1' 2 1,
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boxType = Link '1'
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})
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]
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}
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data Game = Game {
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gameWorlds :: NonEmpty World,
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gameFlat :: Bool
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}
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main :: IO ()
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main =
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@ -162,31 +22,36 @@ main =
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case args of
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x:_ | Just w <- Map.lookup x worldList ->
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bracket (mkVty =<< userConfig) shutdown \vty ->
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loop vty (pure w)
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loop vty Game {
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gameWorlds = pure w,
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gameFlat = True
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}
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_ ->
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do putStrLn "Usage: parabox <worldname>"
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putStrLn ""
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putStrLn "Available worlds:"
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mapM_ putStrLn (Map.keys worldList)
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loop :: Vty -> NonEmpty World -> IO ()
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loop vty (world :| history) =
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do update vty (render world)
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loop :: Vty -> Game -> IO ()
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loop vty game =
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do let world = NonEmpty.head (gameWorlds game)
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update vty (render (gameFlat game) (NonEmpty.head (gameWorlds game)))
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ev <- nextEvent vty
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case ev of
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EvKey key _modifier ->
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case key of
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KUp -> loop vty (move world (-1,0) :| world : history)
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KDown -> loop vty (move world (1,0) :| world : history)
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KLeft -> loop vty (move world (0,-1) :| world : history)
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KRight -> loop vty (move world (0,1) :| world : history)
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KChar 'r' -> loop vty (pure (NonEmpty.last (world :| history)))
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KUp -> loop vty game{ gameWorlds = NonEmpty.cons (move world (-1,0)) (gameWorlds game) }
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KDown -> loop vty game{ gameWorlds = NonEmpty.cons (move world (1,0) ) (gameWorlds game) }
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KLeft -> loop vty game{ gameWorlds = NonEmpty.cons (move world (0,-1)) (gameWorlds game) }
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KRight -> loop vty game{ gameWorlds = NonEmpty.cons (move world (0,1) ) (gameWorlds game) }
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KChar 'r' -> loop vty game{ gameWorlds = pure (NonEmpty.last (gameWorlds game)) }
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KChar 'z'
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| Just worlds <- NonEmpty.nonEmpty history ->
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loop vty worlds
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| Just worlds <- NonEmpty.nonEmpty (NonEmpty.tail (gameWorlds game)) ->
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loop vty game{ gameWorlds = worlds }
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KEsc -> pure ()
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_ -> loop vty (world :| history)
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_ -> loop vty (world :| history)
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KChar 'f' -> loop vty game{ gameFlat = not (gameFlat game) }
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_ -> loop vty game
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_ -> loop vty game
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worldList :: Map.Map String World
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@ -197,6 +62,7 @@ worldList = Map.fromList
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, ("center13", center13)
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, ("clone11", clone11)
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, ("transfer14", transfer14)
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, ("open4", open4)
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]
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smallWorld :: World
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@ -431,3 +297,207 @@ transfer14 =
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'b'
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(Set.fromList [Location 'g' (-2) 0])
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(Location 'g' (-3) 0)
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open4 :: World
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open4 =
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World
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(Map.fromList
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[('a',
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Box (Location 'a' 0 (-1))
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(Original (makeWalls [
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"▓▓▓▓▓▓▓▓▓",
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"▓▓ ▓▓▓▓",
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"▓▓ ▓",
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"▓ ▓",
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"▓▓ ▓",
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"▓▓ ▓",
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"▓▓ ▓",
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"▓▓ ▓",
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"▓▓ ▓"
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]))
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(withForeColor defAttr cyan)),
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('g',
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Box
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(Location 'a' 2 (-1))
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(Original (makeWalls [
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓"
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]))
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(withForeColor defAttr green)),
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('y',
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Box
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(Location 'a' 2 1)
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(Original (makeWalls [
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"▓▓▓▓▓▓ ▓▓",
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"▓▓▓▓▓▓ ▓▓",
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"▓▓▓▓▓▓▓▓▓",
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"▓▓▓▓▓▓▓▓▓",
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"▓▓▓▓▓▓▓▓▓",
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"▓▓▓▓▓▓▓▓▓",
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"▓▓▓▓▓▓▓▓▓",
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"▓▓▓▓▓▓▓▓▓",
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"▓▓▓▓▓▓▓▓▓"
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]))
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(withForeColor defAttr yellow)),
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('b',
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Box
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(Location 'a' 0 1)
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(Original (solid 9))
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(withForeColor defAttr red))
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])
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'b'
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Set.empty
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(Location 'y' (-3) 2)
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world0 :: World
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world0 = World {
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worldButtons = Set.empty,
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worldHome = Location '2' 0 0,
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worldMe = 'b',
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worldBoxes = Map.fromList
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[('1', Box {
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boxColor = withForeColor defAttr green,
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boxLocation = Location '1' (-1) 0,
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boxType = Original $ makeWalls [
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"▓▓ ▓▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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" ▓",
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"▓ ▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓▓▓▓▓ ▓"
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]
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}),
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('2', Box {
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boxColor = withForeColor defAttr cyan,
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boxLocation = Location '1' 1 1,
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boxType = Original $ makeWalls [
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"▓ ▓▓ ▓▓ ▓",
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" ",
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" ▓",
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" ▓",
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" ",
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"▓ ▓",
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"▓ ▓",
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" ",
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"▓ ▓▓ ▓▓ ▓"
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]
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}),
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('₂', Box {
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boxColor = withForeColor defAttr cyan,
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boxLocation = Location '1' 2 (-1),
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boxType = Link '2'
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}),
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('3', Box {
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boxColor = withForeColor defAttr blue,
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boxLocation = Location '2' 1 1,
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boxType = Original $ makeWalls [
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"▓▓▓▓▓▓▓▓▓",
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" ",
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"▓▓▓▓▓▓▓▓ ",
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"▓▓ ▓▓▓ ",
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"▓▓ ▓▓▓ ",
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"▓▓▓▓ ▓▓▓ ",
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"▓▓ ▓▓▓▓",
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"▓▓ ▓▓▓▓",
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"▓▓▓▓ ▓▓▓▓"
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]
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}),
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('4', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' (-3) 0,
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boxType = Original $ makeWalls [
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"▓▓▓ ▓▓▓",
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"▓ ▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓▓▓▓ ▓▓▓▓"
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]
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}),
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('b', Box {
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boxColor = withForeColor defAttr red,
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boxLocation = Location '1' 0 1,
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boxType = Original $ makeWalls [
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"▓▓▓▓▓▓▓▓▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓ ▓ ▓",
|
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓▓▓▓▓▓▓▓▓"
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]
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}),
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('x', Box {
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boxColor = withForeColor defAttr yellow,
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boxLocation = Location '1' 0 (-1),
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boxType = Original $
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makeWalls [
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"▓▓ ▓ ",
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" ",
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" ▓ ▓▓▓ ",
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" ▓ ",
|
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"▓ ▓▓▓▓",
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" ▓▓▓ ",
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" ▓ ▓▓▓ ",
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" ",
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"▓ ▓ ▓"
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]
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}),
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('y', Box {
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boxColor = withForeColor defAttr magenta,
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boxLocation = Location '1' 0 (-2),
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boxType = Original $ makeWalls [
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"▓▓ ▓ ",
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" ",
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"▓▓ ▓▓▓ ",
|
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"▓▓ ",
|
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" ▓▓▓▓",
|
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"▓▓▓▓ ",
|
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"▓▓ ▓▓▓ ",
|
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" ",
|
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"▓ ▓ ▓"
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]
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}),
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('i', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 (-2),
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boxType = Original $ solid 9
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}),
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('j', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 (-1),
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boxType = Original $ solid 9
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}),
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('k', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 0,
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boxType = Original $ solid 9
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}),
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('l', Box {
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boxColor = withForeColor defAttr black,
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boxLocation = Location 'b' 0 1,
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boxType = Original $ solid 9
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}),
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('₁', Box {
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boxColor = withForeColor defAttr green,
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boxLocation = Location '1' 2 1,
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boxType = Link '1'
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})
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]
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}
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@ -67,13 +67,6 @@ boxSize world box = yhi-ylo+1
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solid :: Int -> Array Coord Bool
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solid n = makeWalls (replicate n (replicate n 'x'))
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-- Move an object
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-- 1. remove it from the world
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-- 2. compute where it would move to
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-- 3. a. that spot is empty
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-- b. try to move that object forward
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-- c. try to move that object backward into me
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move :: World -> (Int,Int) -> World
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move world dir =
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case moveBlock world Map.empty (myLocation world) dir 0 of
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@ -9,10 +9,20 @@ import Graphics.Vty
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import Model
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border :: Int
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border = 20
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unit :: Attr -> Int -> Char -> Image
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unit a scale x =
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vertCat (replicate scale (string a (replicate (2*scale) x)))
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drawBox :: Attr -> Int {- ^ width -} -> Int {- ^ height -} -> Image
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drawBox a _ 1 = string a "[]"
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drawBox a w h = vertCat $
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string a ('┌' : replicate (w-2) '─' ++ "┐") :
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replicate (h-2) (string a ('│' : replicate (w-2) ' ' ++ "│")) ++
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[string a ('└' : replicate (w-2) '─' ++ "┘")]
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button :: Attr -> Int -> Image
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button a 1 = string a "[]"
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button a n = vertCat $
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@ -62,9 +72,12 @@ renderBox world locMap box name scale =
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, y <- [ylo .. yhi]
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]
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render :: World -> Picture
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render world = picForLayers $
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[ pad 98 6 0 0 $
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render ::
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Bool {- ^ show flat overlay -} ->
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World ->
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Picture
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render flat world = picForLayers $
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[ pad 98 12 0 0 $
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string defAttr "██╗ ██╗██╗███╗ ██╗███╗ ██╗███████╗██████╗ " <->
|
||||
string defAttr "██║ ██║██║████╗ ██║████╗ ██║██╔════╝██╔══██╗" <->
|
||||
string defAttr "██║ █╗ ██║██║██╔██╗ ██║██╔██╗ ██║█████╗ ██████╔╝" <->
|
||||
|
@ -72,10 +85,29 @@ render world = picForLayers $
|
|||
string defAttr "╚███╔███╔╝██║██║ ╚████║██║ ╚████║███████╗██║ ██║" <->
|
||||
string defAttr " ╚══╝╚══╝ ╚═╝╚═╝ ╚═══╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝"
|
||||
| winCondition world ] ++
|
||||
[drawNestedWorld world]
|
||||
(if flat then renderFlat locMap world else []) ++
|
||||
[drawNestedWorld locMap world]
|
||||
where
|
||||
locMap = Map.fromList [(boxLocation loc, n) | (n, loc) <- Map.toList (worldBoxes world)]
|
||||
|
||||
drawNestedWorld :: World -> Image
|
||||
drawNestedWorld world =
|
||||
renderFlat :: Map Location Char -> World -> [Image]
|
||||
renderFlat locMap world =
|
||||
[ pad offset 0 0 0 baseImage
|
||||
, pad offset 0 0 0 $ drawBox borderAttr (imageWidth baseImage) (imageHeight baseImage)
|
||||
]
|
||||
where
|
||||
borderAttr = defAttr `withForeColor` white `withBackColor` black
|
||||
offset = max 0 ( (2*(81+2*border)+2 - imageWidth baseImage) `div` 2)
|
||||
baseImage =
|
||||
pad 2 1 2 1 $
|
||||
horizCat $
|
||||
intersperse (char borderAttr ' ')
|
||||
[renderBox world locMap b n 1
|
||||
| (n,b) <- Map.assocs (worldBoxes world)
|
||||
, Original{} <- [boxType b]]
|
||||
|
||||
drawNestedWorld :: Map Location Char -> World -> Image
|
||||
drawNestedWorld locMap world =
|
||||
-- (3*81) + 81 + (3*81)
|
||||
cropTop (81 + 2*border) $
|
||||
cropLeft (2*(81 + 2*border)) $
|
||||
|
@ -97,12 +129,8 @@ drawNestedWorld world =
|
|||
| y_ <- [y1-1 .. y1+1]
|
||||
]
|
||||
where
|
||||
border = 20
|
||||
locMap = Map.fromList [(boxLocation loc, n) | (n, loc) <- Map.toList (worldBoxes world)]
|
||||
|
||||
-- name1 is the box the player is standing in
|
||||
Location name0 _ _ = boxLocation (worldBoxes world Map.! worldMe world)
|
||||
|
||||
Location name0 _ _ = myLocation world
|
||||
Location name1 y1 x1 = boxLocation (worldBoxes world Map.! name0)
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user