cleaner model
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109
app/Model.hs
109
app/Model.hs
@ -1,13 +1,14 @@
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module Model where
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import Data.Array
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import Data.Array.Unboxed
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import Data.Map (Map)
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import Data.Map qualified as Map
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import Graphics.Vty
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import Control.Monad
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import Data.Maybe
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import Graphics.Vty ( Attr )
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import Control.Monad ( guard, msum )
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import Data.Maybe ( listToMaybe, mapMaybe, maybeToList )
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import Data.Set qualified as Set
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import Data.Set (Set)
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import GHC.Stack (HasCallStack)
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type Coord = (Int, Int)
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@ -19,31 +20,37 @@ data Box = Box {
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}
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deriving (Show, Read, Eq)
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boxWalls :: World -> Box -> Array Coord Bool
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-- | Compute the height and width of a box.
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boxSize :: World -> Box -> (Int, Int)
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boxSize world box = (yhi-ylo+1, xhi-xlo+1)
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where
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((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
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-- | Find the array corresponding to the walls of a box.
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boxWalls :: World -> Box -> UArray Coord Bool
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boxWalls world box =
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case boxType box of
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Original walls -> walls
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Link c -> boxWalls world (boxIx world c)
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Infinity c -> boxWalls world (boxIx world c)
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Original walls -> walls
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Link c -> boxWalls world (boxIx world c)
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Infinity c -> boxWalls world (boxIx world c)
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Epsilon _ walls -> walls
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data BoxType
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= Original (Array Coord Bool)
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| Link Char
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| Infinity Char
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| Epsilon Char (Array Coord Bool)
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= Original (UArray Coord Bool) -- ^ plain box
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| Link Char -- ^ entrance clone
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| Infinity Char -- ^ infinite exit
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| Epsilon Char (UArray Coord Bool) -- ^ infinite enter
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deriving (Show, Read, Eq)
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data Location = Location { locName :: Char, locY :: Int, locX :: Int }
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deriving (Read, Show, Ord, Eq)
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data World = World {
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worldBoxes :: Map Char Box,
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worldMe :: Char,
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worldButtons :: Set Location,
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worldHome :: Location,
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worldHeight :: Int,
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worldWidth :: Int
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worldBoxes :: Map Char Box,
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worldMe :: Char,
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worldButtons :: Set Location,
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worldHome :: Location,
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worldSize :: (Int, Int)
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}
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deriving (Show, Read, Eq)
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@ -54,18 +61,13 @@ winCondition world =
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where
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coverage = Set.fromList (mapMaybe boxLocation (Map.elems (worldBoxes world)))
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boxSize :: World -> Box -> Int
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boxSize world box = yhi-ylo+1
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where
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((ylo,_),(yhi,_)) = bounds (boxWalls world box)
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move :: World -> (Int,Int) -> World
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move world dir =
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case myLocation world of
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Nothing -> world
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Just loc ->
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case moveBlock world Map.empty loc dir 0 of
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let locMap = worldLocations world in
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case moveBlock world locMap Map.empty loc dir 0 of
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Nothing -> world
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Just changes ->
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let f box change = box { boxLocation = change } in
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@ -84,6 +86,7 @@ type Movement = (Int, Int)
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moveBlock ::
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World ->
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Map Location (Char, Box) ->
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Map Location (Int, Char, Maybe Location) ->
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Location ->
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Movement ->
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@ -91,15 +94,15 @@ moveBlock ::
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Maybe (Map Char (Maybe Location))
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-- moving into a wall, not possible
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moveBlock world _ loc _ _
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moveBlock world _ _ loc _ _
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| isWall world loc = Nothing
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-- move introduced a loop, trim off the tail and report success
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moveBlock _ visited loc _ _
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moveBlock _ _ visited loc _ _
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| Just (n,_,_) <- Map.lookup loc visited
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= Just (Map.fromList [(c,l) | (a,c,l) <- Map.elems visited, a >= n])
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moveBlock world visited loc dir offset =
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moveBlock world locMap visited loc dir offset =
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case [(n,box) | (n,box) <- Map.assocs (worldBoxes world), boxLocation box == Just loc] of
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-- moving an empty space, so we're done
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[] -> Just (Map.fromList [(c,l) | (_,c,l) <- Map.elems visited])
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@ -107,13 +110,16 @@ moveBlock world visited loc dir offset =
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-- moving a box
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(name,box):_ ->
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case nextLoc world dir loc offset of
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-- block is exiting into the void; finish the move
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Nothing -> Just (Map.fromList ((name, Nothing) : [(c,l) | (_,c,l) <- Map.elems visited]))
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Just (loc', offset') ->
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do guard (not (isWall world loc'))
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moveBlock' world visited loc loc' dir name box Set.empty offset'
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moveBlock' world locMap visited loc loc' dir name box Set.empty offset'
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moveBlock' ::
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World ->
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Map Location (Char, Box) ->
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Map Location (Int, Char, Maybe Location) ->
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Location ->
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Location ->
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@ -123,31 +129,31 @@ moveBlock' ::
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Set Location ->
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Rational {- ^ offset -} ->
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Maybe (Map Char (Maybe Location))
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moveBlock' world visited loc loc' dir name box enters offset =
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moveBlock' world locMap visited loc loc' dir name box enters offset =
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msum [moveTo, moveInto, moveToEat]
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where
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moveTo =
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do moveBlock world (addVisited name loc (Just loc') visited) loc' dir 0
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do moveBlock world locMap (addVisited name loc (Just loc') visited) loc' dir 0
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moveInto =
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do (n,b) <- boxAt world loc'
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do (n,b) <- Map.lookup loc' locMap
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(locI, offset') <- enterLoc world n b dir offset
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if Set.member locI enters then
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moveEpsilon
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else
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moveBlock' world visited loc locI dir name box (Set.insert locI enters) offset'
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moveBlock' world locMap visited loc locI dir name box (Set.insert locI enters) offset'
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moveEpsilon =
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do epsilon <- findEpsilon world (locName loc')
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let eBox = boxIx world epsilon
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(locI, offset') <- enterLoc world epsilon eBox dir offset
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moveBlock' world visited loc locI dir name box (Set.insert locI enters) offset'
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moveBlock' world locMap visited loc locI dir name box (Set.insert locI enters) offset'
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moveToEat =
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do let dir' = invert dir
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(locE, _) <- enterLoc world name box dir' 0
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(name', box') <- boxAt world loc'
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moveBlock' world (addVisited name loc (Just loc') visited) loc' locE dir' name' box' Set.empty 0
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(name', box') <- Map.lookup loc' locMap
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moveBlock' world locMap (addVisited name loc (Just loc') visited) loc' locE dir' name' box' Set.empty 0
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enterLoc :: World -> Char -> Box -> Movement -> Rational -> Maybe (Location, Rational)
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enterLoc world name box dir@(dy,dx) offset =
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@ -158,9 +164,14 @@ enterLoc world name box dir@(dy,dx) offset =
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Infinity{} -> Nothing
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Epsilon {} -> Just name
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let go y x = Just
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let (bh, bw) = boxSize world box
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-- moving on y axis crosses width face and vice versa
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faceSize = abs dy * bw + abs dx * bh
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go y x = Just
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(Location name' y x,
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fromIntegral(boxSize world box) * offset
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fromIntegral faceSize * offset
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- fromIntegral ((abs dy *x + abs dx*y)))
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((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
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@ -172,12 +183,11 @@ enterLoc world name box dir@(dy,dx) offset =
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( 0, 1) -> go (midpoint ylo yhi offset) xlo
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_ -> error "enterLoc: bad direction"
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boxAt :: World -> Location -> Maybe (Char, Box)
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boxAt world loc =
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listToMaybe [(n,b) | (n,b) <- Map.assocs (worldBoxes world), boxLocation b == Just loc]
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boxIx :: World -> Char -> Box
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boxIx world name = worldBoxes world Map.! name
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boxIx :: HasCallStack => World -> Char -> Box
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boxIx world name =
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case Map.lookup name (worldBoxes world) of
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Nothing -> error ("No such box: " ++ [name])
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Just box -> box
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invert :: Movement -> Movement
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invert (dy,dx) = (-dy, -dx)
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@ -206,9 +216,11 @@ nextLoc world (dy, dx) = go Set.empty
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| Just box <- Map.lookup b (worldBoxes world)
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, Set.notMember b visited
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, Just boxLoc <- boxLocation box
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, let (bh,bw) = boxSize world box
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, let faceSize = abs dy * bw + abs dx * bh
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= go (Set.insert b visited) boxLoc
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$ (offset + fromIntegral (abs dy*x+abs dx*y))
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/ fromIntegral (boxSize world box)
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/ fromIntegral faceSize
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go visited (Location b y x) offset
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| Set.member b visited
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@ -226,3 +238,10 @@ findEpsilon :: World -> Char -> Maybe Char
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findEpsilon world b =
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listToMaybe [b' | (b', box) <- Map.assocs (worldBoxes world)
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, Epsilon i _ <- [boxType box], i == b]
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worldLocations :: World -> Map Location (Char, Box)
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worldLocations world =
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Map.fromList
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[(loc, (n,box))
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| (n, box) <- Map.assocs (worldBoxes world)
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, loc <- maybeToList (boxLocation box)]
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@ -2,7 +2,7 @@ module Parser (parse) where
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import Control.Applicative
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import Control.Monad
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import Data.Array (Array, listArray)
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import Data.Array.Unboxed (UArray, listArray)
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import Data.Map qualified as Map
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import Data.Set qualified as Set
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import Graphics.Vty.Attributes
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@ -21,7 +21,7 @@ parse str =
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p
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(Set.fromList (Map.findWithDefault [] '-' m))
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(head (m Map.! '='))
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h w
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(h, w)
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parseHeader :: ReadP (Char,Int,Int)
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parseHeader =
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@ -107,7 +107,7 @@ parseColor =
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"green" -> pure (withForeColor defAttr green)
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_ -> empty
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walls :: [String] -> Array Coord Bool
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walls :: [String] -> UArray Coord Bool
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walls rows = listArray ((ylo,xlo),(yhi,xhi)) (map ('▓'==) (concat rows))
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where
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width = length (head rows)
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module Rendering where
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import Data.Array
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import Data.Array.Unboxed
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import Data.Maybe
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import Data.Map (Map)
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import Data.Map qualified as Map
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@ -8,7 +8,7 @@ import Data.Set qualified as Set
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import Data.List (intersperse, group)
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import Graphics.Vty
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import BigFont
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import BigFont ( bigText )
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import Model
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border :: Int
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@ -39,14 +39,13 @@ home a h w = vertCat $
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replicate (h-2) (string a ('║' : replicate (w-2) '░' ++ "║")) ++
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[string a ('╚' : replicate (w-2) '═' ++ "╝")]
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renderCell :: World -> Map Location Char -> Char -> Box -> Int -> Int -> Int -> Int -> Image
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renderCell :: World -> Map Location (Char, Box) -> Char -> Box -> Int -> Int -> Int -> Int -> Image
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renderCell world locMap name box y x h w
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| boxWalls world box ! (y,x) = unit (boxColor box) h w wallChar
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| Just n <- Map.lookup (Location name' y x) locMap
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, let box' = boxIx world n
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= if h < boxSize world box'
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| Just (n, box') <- Map.lookup (Location name' y x) locMap
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= if h < fst (boxSize world box')
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then unit (boxColor box') h w n
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else renderBox world locMap box' n h w
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@ -79,7 +78,7 @@ contentName world name box =
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Link c -> c
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Infinity c -> contentName world c (boxIx world c)
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renderBox :: World -> Map Location Char -> Box -> Char -> Int -> Int -> Image
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renderBox :: World -> Map Location (Char, Box) -> Box -> Char -> Int -> Int -> Image
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renderBox world locMap box name boxh boxw =
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vertCat [
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horizCat [
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@ -112,17 +111,16 @@ render flat world = picForLayers $
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(if flat then renderFlat locMap world else []) ++
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[drawNestedWorld locMap world]
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where
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locMap = Map.fromList [(loc, n) | (n, box) <- Map.toList (worldBoxes world)
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, loc <- maybeToList (boxLocation box)]
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locMap = worldLocations world
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renderFlat :: Map Location Char -> World -> [Image]
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renderFlat :: Map Location (Char, Box) -> World -> [Image]
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renderFlat locMap world =
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[ pad offset 0 0 0 baseImage
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, pad offset 0 0 0 $ drawBox borderAttr (imageHeight baseImage) (imageWidth baseImage)
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]
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where
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borderAttr = defAttr `withForeColor` white `withBackColor` black
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offset = max 0 ( (worldWidth world + 2*(2*border)+2 - imageWidth baseImage) `div` 2)
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offset = max 0 ( (snd (worldSize world) + 2*(2*border)+2 - imageWidth baseImage) `div` 2)
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baseImage =
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pad 2 1 2 1 $
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horizCat $
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@ -131,7 +129,7 @@ renderFlat locMap world =
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| (n,b) <- Map.assocs (worldBoxes world)
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, not (boxBoring b)]
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drawNestedWorld :: Map Location Char -> World -> Image
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drawNestedWorld :: Map Location (Char, Box) -> World -> Image
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drawNestedWorld locMap world =
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cropTop (h + 2*border) $
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cropLeft (w + 4*border) $
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@ -163,8 +161,7 @@ drawNestedWorld locMap world =
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]
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where
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infinityImage = makeInfinity h w
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h = worldHeight world
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w = worldWidth world
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(h, w) = worldSize world
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makeInfinity :: Int -> Int -> Image
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makeInfinity h w = result
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@ -186,7 +183,9 @@ makeInfinity h w = result
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result = foldr mkCol row colGaps
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mkCol gap rest = row <-> charFill attr ' ' 1 gap <-> rest
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stackedLoc :: World -> Map Location Char -> Location -> Maybe Location
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-- | Covert a location on a block that might overflow into a location
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-- following block exits.
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stackedLoc :: World -> Map Location (Char, Box) -> Location -> Maybe Location
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stackedLoc world locMap = go Set.empty
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where
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go visited loc@(Location b y x)
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@ -212,7 +211,7 @@ overflow (lo,hi) x
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| otherwise = 0
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fixup :: World ->
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Map Location Char ->
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Map Location (Char, Box) ->
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Int ->
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Int ->
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Int ->
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@ -222,12 +221,12 @@ fixup :: World ->
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fixup world locMap dy dx py px loc =
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case Map.lookup loc locMap of
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Nothing -> loc
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Just name -> Location name (fixup1 ylo yhi dy py) (fixup1 xlo xhi dx px)
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Just (name, box) -> Location name (fixup1 ylo yhi dy py) (fixup1 xlo xhi dx px)
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where
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((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world (boxIx world name))
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((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
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fixup1 :: Int -> Int -> Int -> Int -> Int
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fixup1 _ _ 0 i = i
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fixup1 lo hi 0 i = min hi (max lo i)
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fixup1 _ hi (-1) _ = hi
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fixup1 lo _ 1 _ = lo
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fixup1 _ _ _ _ = error "fixup1: bad delta"
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@ -1,51 +1,23 @@
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player u
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player u height 98 width 196
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block c yellow interesting
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓ ▓▓
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▓▓ c 1 ▓▓
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▓▓ u
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▓▓ 2 3 ▓▓
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▓▓ ▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓
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▓ ▓
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▓ c 1 ▓
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▓ u
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▓ 2 3 ▓
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▓ ▓
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▓▓▓▓▓▓▓
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block u magenta interesting
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▓▓▓▓ ▓▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓ -▓▓
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▓▓ ▓▓
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▓▓= ▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓ ▓▓▓
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▓▓▓ ▓▓▓
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▓▓▓ ▓▓▓
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▓ -▓
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▓ ▓
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▓= ▓
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▓▓▓▓▓▓▓
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block 1 blue boring
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓
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block 2 blue boring
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓ ▓▓▓▓
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▓▓▓▓▓ ▓▓▓
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▓▓▓▓ ▓▓▓▓
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▓▓▓ ▓▓▓▓▓
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▓▓▓ ▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓
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block 3 blue boring
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓ ▓▓▓
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▓▓▓▓▓ ▓▓▓
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▓▓▓▓ ▓▓▓
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▓▓▓▓▓ ▓▓▓
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▓▓▓ ▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓
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▓
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Loading…
Reference in New Issue
Block a user