2022-11-30 13:38:12 -08:00
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{-# Language ImportQualifiedPost, BlockArguments, LambdaCase #-}
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module Main where
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import Data.Array
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import Data.Map (Map)
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import Data.Map qualified as Map
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import Graphics.Vty
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import Control.Exception
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import Data.List (intersperse)
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import Data.List.NonEmpty (NonEmpty(..))
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import Data.List.NonEmpty qualified as NonEmpty
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import Debug.Trace
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import Control.Monad
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import Data.Maybe
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import Data.Set (Set)
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import Data.Set qualified as Set
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type Coord = (Int, Int)
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data Box = Box {
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boxLocation :: Location,
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boxWalls :: Array Coord Bool,
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boxColor :: Attr
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}
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deriving (Show, Read, Eq)
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data Location = Location Char Int Int
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deriving (Read, Show, Ord, Eq)
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data World = World {
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worldBoxes :: Map Char Box,
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worldMe :: Char
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}
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deriving (Show, Read, Eq)
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renderBox :: World -> Map Location Char -> Box -> Char -> Image
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renderBox world locMap box boxName =
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vertCat
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[
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horizCat
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[
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if boxWalls box ! (y,x) then unit myAttr '▓'
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else case Map.lookup (Location boxName y x) locMap of
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Nothing -> unit myAttr '░'
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Just n -> unit (boxColor (worldBoxes world Map.! n)) n
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| x <- [xlo .. xhi]
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]
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| let ((ylo,xlo),(yhi,xhi)) = bounds (boxWalls box)
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, let myAttr = boxColor box
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, y <- [ylo .. yhi]
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, let unit a x = string a [x,x]
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]
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renderBox' :: World -> Map Location Char -> Box -> Char -> ((Int,Int),(Int,Int)) -> Int -> Image
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renderBox' world locMap box boxName ((ylo,xlo),(yhi,xhi)) scale
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| scale == 1 = renderBox world locMap box boxName
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| otherwise =
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vertCat
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[
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horizCat
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[
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if not (inRange (bounds (boxWalls box)) (y,x)) then unit defAttr '?' else
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if boxWalls box ! (y,x) then unit myAttr '▓'
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else case Map.lookup (Location boxName y x) locMap of
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Nothing -> unit myAttr '░'
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Just n -> renderBox' world locMap box' n (bounds (boxWalls box')) (scale `div` boxSize box)
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where
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box' = worldBoxes world Map.! n
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| x <- [xlo .. xhi]
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]
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| let myAttr = boxColor box
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, y <- [ylo .. yhi]
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]
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where
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unit a x =
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vertCat (replicate scale (string a (replicate (2*scale) x)))
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makeWalls :: [String] -> Array Coord Bool
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makeWalls rows = listArray ((ylo,xlo),(yhi,xhi)) (map (' '/=) (concat rows))
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where
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h = length rows
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w = length (head rows)
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(xlo,xhi) = mkRange w
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(ylo,yhi) = mkRange h
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mkRange n = (- (n-1)`div`2, n`div`2)
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boxSize :: Box -> Int
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boxSize box = yhi-ylo+1
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where
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((ylo,_),(yhi,_)) = bounds (boxWalls box)
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drawNestedWorld :: World -> Image
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drawNestedWorld world = renderBox' world locMap box0 name0 bnds 49
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where
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locMap = Map.fromList [(boxLocation loc, n) | (n, loc) <- Map.toList (worldBoxes world)]
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(bnds,name0) = go 2 0 0 (worldMe world)
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box0 = worldBoxes world Map.! name0
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go 0 y x name = (((y-1,x-1),(y+1,x+1)), name)
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go n y x name =
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case Map.lookup name (worldBoxes world) of
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Nothing -> (((y-1,x-1),(y+1,x+1)), name)
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Just box -> go (n-1) y x name'
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where
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Location name' y x = boxLocation box
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drawWorld :: World -> Image
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drawWorld world =
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horizCat $
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intersperse (char defAttr ' ')
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[
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renderBox world locMap box boxName
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| (boxName, box) <- Map.toList (worldBoxes world)
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]
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where
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locMap = Map.fromList [(boxLocation loc, n) | (n, loc) <- Map.toList (worldBoxes world)]
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solid n = makeWalls (replicate n (replicate n 'x'))
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world0 :: World
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world0 = World {
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worldMe = 'b',
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worldBoxes = Map.fromList
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[('1', Box {
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boxColor = withForeColor defAttr green,
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boxLocation = Location '1' (-1) 0,
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boxWalls = makeWalls [
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"▓▓ ▓▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓",
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"▓ ▓ ▓",
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"▓ ▓",
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"▓ ▓ ▓"
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]
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}),
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('2', Box {
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boxColor = withForeColor defAttr cyan,
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boxLocation = Location '1' 1 1,
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boxWalls = makeWalls [
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"▓▓▓ ▓▓▓",
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"▓ ▓",
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"▓ ▓",
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" ",
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"▓ ▓",
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"▓ ▓",
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"▓▓▓ ▓▓▓"
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]
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}),
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('b', Box {
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boxColor = withForeColor defAttr red,
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boxLocation = Location '1' 0 1,
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boxWalls = solid 7
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}),
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('x', Box {
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boxColor = withForeColor defAttr yellow,
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boxLocation = Location '1' 0 (-1),
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boxWalls = solid 7
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}),
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('y', Box {
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boxColor = withForeColor defAttr magenta,
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boxLocation = Location '1' 0 (-2),
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boxWalls = solid 7
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})
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]
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}
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-- Move an object
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-- 1. remove it from the world
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-- 2. compute where it would move to
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-- 3. a. that spot is empty
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-- b. try to move that object forward
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-- c. try to move that object backward into me
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move :: World -> (Int,Int) -> World
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move world dir =
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case moveBlock world Map.empty (myLocation world) dir of
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Nothing -> world
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Just changes ->
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let f box = box { boxLocation = Map.findWithDefault (boxLocation box) (boxLocation box) changes } in
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world { worldBoxes = fmap f (worldBoxes world)}
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myLocation :: World -> Location
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myLocation world =
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boxLocation (worldBoxes world Map.! worldMe world)
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isWall :: Location -> World -> Bool
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isWall (Location n y x) world =
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case Map.lookup n (worldBoxes world) of
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Nothing -> True
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Just box -> boxWalls box ! (y,x)
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main :: IO ()
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main =
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bracket (mkVty =<< userConfig) shutdown \vty ->
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do
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loop vty (pure world0)
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pure ()
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loop :: Vty -> NonEmpty World -> IO ()
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loop vty (world :| history) =
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do update vty (picForImage (drawNestedWorld world))
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ev <- nextEvent vty
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case ev of
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EvKey key _modifier ->
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case key of
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KUp -> loop vty (move world (-1,0) :| world : history)
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KDown -> loop vty (move world (1,0) :| world : history)
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KLeft -> loop vty (move world (0,-1) :| world : history)
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KRight -> loop vty (move world (0,1) :| world : history)
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KChar 'z'
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| Just worlds <- NonEmpty.nonEmpty history ->
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loop vty worlds
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KEsc -> pure ()
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_ -> loop vty (world :| history)
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_ -> loop vty (world :| history)
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type Movement = (Int, Int)
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moveBlock ::
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World ->
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Map Location (Int, Location) ->
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Location ->
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Movement ->
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Maybe (Map Location Location)
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-- moving into a wall, not possible
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moveBlock world visited loc _
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| isWall loc world = Nothing
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-- move introduced a loop, trim off the tail and report success
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moveBlock world visited loc _
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| Just (n,_) <- Map.lookup loc visited
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= Just (fmap snd (Map.filter (\(a,_)->a >= n) visited))
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moveBlock world visited loc dir =
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case [(n,box) | (n,box) <- Map.assocs (worldBoxes world), boxLocation box == loc] of
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-- moving an empty space, so we're done
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[] -> Just (fmap snd visited)
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-- moving a box
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(name,box):_ ->
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do loc' <- nextLoc world loc dir
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moveBlock' world visited loc loc' dir name box
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moveBlock' world visited loc loc' dir name box =
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msum [moveTo loc', moveInto loc', moveToEat loc']
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where
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moveTo loc' =
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do guard (not (isWall loc' world))
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moveBlock world (addVisited loc loc' visited) loc' dir
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moveInto loc' =
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do guard (not (isWall loc' world))
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(n,b) <- boxAt world loc'
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let locI = enterLoc n b dir
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moveBlock world (addVisited loc locI visited) locI dir
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moveToEat loc' =
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do guard (not (isWall loc' world))
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let dir' = invert dir
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let locE = enterLoc name box dir'
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(name', box') <- boxAt world loc'
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moveBlock' world (addVisited loc loc' visited) loc' locE dir' name' box'
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enterLoc :: Char -> Box -> Movement -> Location
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enterLoc name box dir =
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case dir of
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(-1, 0) -> Location name yhi (midpoint xlo xhi)
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( 1, 0) -> Location name ylo (midpoint xlo xhi)
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( 0,-1) -> Location name (midpoint ylo yhi) xhi
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( 0, 1) -> Location name (midpoint ylo yhi) xlo
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_ -> error "enterLoc: bad direction"
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where
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((ylo,xlo),(yhi,xhi)) = bounds (boxWalls box)
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boxAt :: World -> Location -> Maybe (Char, Box)
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boxAt world loc =
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listToMaybe [(n,b) | (n,b) <- Map.assocs (worldBoxes world), boxLocation b == loc]
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invert (dy,dx) = (-dy, -dx)
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midpoint lo hi = (hi+lo)`div`2
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addVisited k v m = Map.insert k (Map.size m, v) m
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nextLoc world loc (dy, dx) = go Set.empty loc
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where
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go visited (Location b y x)
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| Just box <- Map.lookup b (worldBoxes world)
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, inRange (bounds (boxWalls box)) (y+dy, x+dx)
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= Just (Location b (y+dy) (x+dx))
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go visited (Location b y x)
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| Just box <- Map.lookup b (worldBoxes world)
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, Set.notMember b visited
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= go (Set.insert b visited) (boxLocation box)
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go _ _ = Nothing
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