parabox/app/Main.hs
Eric Mertens 4dec7e103d pre-exit
2022-11-30 16:44:30 -08:00

311 lines
8.6 KiB
Haskell

{-# Language ImportQualifiedPost, BlockArguments, LambdaCase #-}
module Main where
import Data.Array
import Data.Map (Map)
import Data.Map qualified as Map
import Graphics.Vty
import Control.Exception
import Data.List (intersperse)
import Data.List.NonEmpty (NonEmpty(..))
import Data.List.NonEmpty qualified as NonEmpty
import Debug.Trace
import Control.Monad
import Data.Maybe
import Data.Set (Set)
import Data.Set qualified as Set
type Coord = (Int, Int)
data Box = Box {
boxLocation :: Location,
boxWalls :: Array Coord Bool,
boxColor :: Attr
}
deriving (Show, Read, Eq)
data Location = Location Char Int Int
deriving (Read, Show, Ord, Eq)
data World = World {
worldBoxes :: Map Char Box,
worldMe :: Char
}
deriving (Show, Read, Eq)
renderBox :: World -> Map Location Char -> Box -> Char -> Image
renderBox world locMap box boxName =
vertCat
[
horizCat
[
if boxWalls box ! (y,x) then unit myAttr '▓'
else case Map.lookup (Location boxName y x) locMap of
Nothing -> unit myAttr '░'
Just n -> unit (boxColor (worldBoxes world Map.! n)) n
| x <- [xlo .. xhi]
]
| let ((ylo,xlo),(yhi,xhi)) = bounds (boxWalls box)
, let myAttr = boxColor box
, y <- [ylo .. yhi]
, let unit a x = string a [x,x]
]
renderBox' :: World -> Map Location Char -> Box -> Char -> ((Int,Int),(Int,Int)) -> Int -> Image
renderBox' world locMap box boxName ((ylo,xlo),(yhi,xhi)) scale
| scale == 1 = renderBox world locMap box boxName
| otherwise =
vertCat
[
horizCat
[
if not (inRange (bounds (boxWalls box)) (y,x)) then unit defAttr '?' else
if boxWalls box ! (y,x) then unit myAttr '▓'
else case Map.lookup (Location boxName y x) locMap of
Nothing -> unit myAttr '░'
Just n -> renderBox' world locMap box' n (bounds (boxWalls box')) (scale `div` boxSize box)
where
box' = worldBoxes world Map.! n
| x <- [xlo .. xhi]
]
| let myAttr = boxColor box
, y <- [ylo .. yhi]
]
where
unit a x =
vertCat (replicate scale (string a (replicate (2*scale) x)))
makeWalls :: [String] -> Array Coord Bool
makeWalls rows = listArray ((ylo,xlo),(yhi,xhi)) (map (' '/=) (concat rows))
where
h = length rows
w = length (head rows)
(xlo,xhi) = mkRange w
(ylo,yhi) = mkRange h
mkRange n = (- (n-1)`div`2, n`div`2)
boxSize :: Box -> Int
boxSize box = yhi-ylo+1
where
((ylo,_),(yhi,_)) = bounds (boxWalls box)
drawNestedWorld :: World -> Image
drawNestedWorld world = renderBox' world locMap box0 name0 bnds 49
where
locMap = Map.fromList [(boxLocation loc, n) | (n, loc) <- Map.toList (worldBoxes world)]
(bnds,name0) = go 2 0 0 (worldMe world)
box0 = worldBoxes world Map.! name0
go 0 y x name = (((y-1,x-1),(y+1,x+1)), name)
go n y x name =
case Map.lookup name (worldBoxes world) of
Nothing -> (((y-1,x-1),(y+1,x+1)), name)
Just box -> go (n-1) y x name'
where
Location name' y x = boxLocation box
drawWorld :: World -> Image
drawWorld world =
horizCat $
intersperse (char defAttr ' ')
[
renderBox world locMap box boxName
| (boxName, box) <- Map.toList (worldBoxes world)
]
where
locMap = Map.fromList [(boxLocation loc, n) | (n, loc) <- Map.toList (worldBoxes world)]
solid n = makeWalls (replicate n (replicate n 'x'))
world0 :: World
world0 = World {
worldMe = 'b',
worldBoxes = Map.fromList
[('1', Box {
boxColor = withForeColor defAttr green,
boxLocation = Location '1' (-1) 0,
boxWalls = makeWalls [
"▓▓ ▓▓",
"▓ ▓",
"▓ ▓",
"▓ ▓",
"▓ ▓ ▓",
"▓ ▓",
"▓ ▓ ▓"
]
}),
('2', Box {
boxColor = withForeColor defAttr cyan,
boxLocation = Location '1' 1 1,
boxWalls = makeWalls [
"▓▓▓ ▓▓▓",
"▓ ▓",
"▓ ▓",
" ",
"▓ ▓",
"▓ ▓",
"▓▓▓ ▓▓▓"
]
}),
('b', Box {
boxColor = withForeColor defAttr red,
boxLocation = Location '1' 0 1,
boxWalls = solid 7
}),
('x', Box {
boxColor = withForeColor defAttr yellow,
boxLocation = Location '1' 0 (-1),
boxWalls = solid 7
}),
('y', Box {
boxColor = withForeColor defAttr magenta,
boxLocation = Location '1' 0 (-2),
boxWalls = solid 7
})
]
}
-- Move an object
-- 1. remove it from the world
-- 2. compute where it would move to
-- 3. a. that spot is empty
-- b. try to move that object forward
-- c. try to move that object backward into me
move :: World -> (Int,Int) -> World
move world dir =
case moveBlock world Map.empty (myLocation world) dir of
Nothing -> world
Just changes ->
let f box = box { boxLocation = Map.findWithDefault (boxLocation box) (boxLocation box) changes } in
world { worldBoxes = fmap f (worldBoxes world)}
myLocation :: World -> Location
myLocation world =
boxLocation (worldBoxes world Map.! worldMe world)
isWall :: Location -> World -> Bool
isWall (Location n y x) world =
case Map.lookup n (worldBoxes world) of
Nothing -> True
Just box -> boxWalls box ! (y,x)
main :: IO ()
main =
bracket (mkVty =<< userConfig) shutdown \vty ->
do
loop vty (pure world0)
pure ()
loop :: Vty -> NonEmpty World -> IO ()
loop vty (world :| history) =
do update vty (picForImage (drawNestedWorld world))
ev <- nextEvent vty
case ev of
EvKey key _modifier ->
case key of
KUp -> loop vty (move world (-1,0) :| world : history)
KDown -> loop vty (move world (1,0) :| world : history)
KLeft -> loop vty (move world (0,-1) :| world : history)
KRight -> loop vty (move world (0,1) :| world : history)
KChar 'z'
| Just worlds <- NonEmpty.nonEmpty history ->
loop vty worlds
KEsc -> pure ()
_ -> loop vty (world :| history)
_ -> loop vty (world :| history)
type Movement = (Int, Int)
moveBlock ::
World ->
Map Location (Int, Location) ->
Location ->
Movement ->
Maybe (Map Location Location)
-- moving into a wall, not possible
moveBlock world visited loc _
| isWall loc world = Nothing
-- move introduced a loop, trim off the tail and report success
moveBlock world visited loc _
| Just (n,_) <- Map.lookup loc visited
= Just (fmap snd (Map.filter (\(a,_)->a >= n) visited))
moveBlock world visited loc dir =
case [(n,box) | (n,box) <- Map.assocs (worldBoxes world), boxLocation box == loc] of
-- moving an empty space, so we're done
[] -> Just (fmap snd visited)
-- moving a box
(name,box):_ ->
do loc' <- nextLoc world loc dir
moveBlock' world visited loc loc' dir name box
moveBlock' world visited loc loc' dir name box =
msum [moveTo loc', moveInto loc', moveToEat loc']
where
moveTo loc' =
do guard (not (isWall loc' world))
moveBlock world (addVisited loc loc' visited) loc' dir
moveInto loc' =
do guard (not (isWall loc' world))
(n,b) <- boxAt world loc'
let locI = enterLoc n b dir
moveBlock world (addVisited loc locI visited) locI dir
moveToEat loc' =
do guard (not (isWall loc' world))
let dir' = invert dir
let locE = enterLoc name box dir'
(name', box') <- boxAt world loc'
moveBlock' world (addVisited loc loc' visited) loc' locE dir' name' box'
enterLoc :: Char -> Box -> Movement -> Location
enterLoc name box dir =
case dir of
(-1, 0) -> Location name yhi (midpoint xlo xhi)
( 1, 0) -> Location name ylo (midpoint xlo xhi)
( 0,-1) -> Location name (midpoint ylo yhi) xhi
( 0, 1) -> Location name (midpoint ylo yhi) xlo
_ -> error "enterLoc: bad direction"
where
((ylo,xlo),(yhi,xhi)) = bounds (boxWalls box)
boxAt :: World -> Location -> Maybe (Char, Box)
boxAt world loc =
listToMaybe [(n,b) | (n,b) <- Map.assocs (worldBoxes world), boxLocation b == loc]
invert (dy,dx) = (-dy, -dx)
midpoint lo hi = (hi+lo)`div`2
addVisited k v m = Map.insert k (Map.size m, v) m
nextLoc world loc (dy, dx) = go Set.empty loc
where
go visited (Location b y x)
| Just box <- Map.lookup b (worldBoxes world)
, inRange (bounds (boxWalls box)) (y+dy, x+dx)
= Just (Location b (y+dy) (x+dx))
go visited (Location b y x)
| Just box <- Map.lookup b (worldBoxes world)
, Set.notMember b visited
= go (Set.insert b visited) (boxLocation box)
go _ _ = Nothing