parabox/app/Model.hs

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module Model where
import Data.Array
import Data.Map (Map)
import Data.Map qualified as Map
import Graphics.Vty
import Control.Monad
import Data.Maybe
import Data.Set qualified as Set
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import Data.Set (Set)
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type Coord = (Int, Int)
data Box = Box {
boxLocation :: Location,
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boxType :: BoxType,
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boxColor :: Attr
}
deriving (Show, Read, Eq)
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boxWalls :: World -> Box -> Array Coord Bool
boxWalls world box =
case boxType box of
Original walls -> walls
Link c -> boxWalls world (worldBoxes world Map.! c)
data BoxType
= Original (Array Coord Bool)
| Link Char
deriving (Show, Read, Eq)
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data Location = Location Char Int Int
deriving (Read, Show, Ord, Eq)
data World = World {
worldBoxes :: Map Char Box,
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worldMe :: Char,
worldButtons :: Set Location,
worldHome :: Location
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}
deriving (Show, Read, Eq)
makeWalls :: [String] -> Array Coord Bool
makeWalls rows = listArray ((ylo,xlo),(yhi,xhi)) (map (' '/=) (concat rows))
where
h = length rows
w = length (head rows)
(xlo,xhi) = mkRange w
(ylo,yhi) = mkRange h
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mkRange :: Int -> (Int,Int)
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mkRange n = (- (n-1)`div`2, n`div`2)
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boxSize :: World -> Box -> Int
boxSize world box = yhi-ylo+1
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where
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((ylo,_),(yhi,_)) = bounds (boxWalls world box)
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solid :: Int -> Array Coord Bool
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solid n = makeWalls (replicate n (replicate n 'x'))
-- Move an object
-- 1. remove it from the world
-- 2. compute where it would move to
-- 3. a. that spot is empty
-- b. try to move that object forward
-- c. try to move that object backward into me
move :: World -> (Int,Int) -> World
move world dir =
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case moveBlock world Map.empty (myLocation world) dir 0 of
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Nothing -> world
Just changes ->
let f box = box { boxLocation = Map.findWithDefault (boxLocation box) (boxLocation box) changes } in
world { worldBoxes = fmap f (worldBoxes world)}
myLocation :: World -> Location
myLocation world =
boxLocation (worldBoxes world Map.! worldMe world)
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isWall :: World -> Location -> Bool
isWall world (Location n y x) =
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case Map.lookup n (worldBoxes world) of
Nothing -> True
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Just box -> boxWalls world box ! (y,x)
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type Movement = (Int, Int)
moveBlock ::
World ->
Map Location (Int, Location) ->
Location ->
Movement ->
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Rational {- ^ offset -} ->
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Maybe (Map Location Location)
-- moving into a wall, not possible
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moveBlock world _ loc _ _
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| isWall world loc = Nothing
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-- move introduced a loop, trim off the tail and report success
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moveBlock _ visited loc _ _
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| Just (n,_) <- Map.lookup loc visited
= Just (fmap snd (Map.filter (\(a,_)->a >= n) visited))
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moveBlock world visited loc dir offset =
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case [(n,box) | (n,box) <- Map.assocs (worldBoxes world), boxLocation box == loc] of
-- moving an empty space, so we're done
[] -> Just (fmap snd visited)
-- moving a box
(name,box):_ ->
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do (loc', offset') <- nextLoc world dir loc offset
--traceM (show "Next loc " ++ show loc' ++ " offset " ++ show offset')
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guard (not (isWall world loc'))
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moveBlock' world visited loc loc' dir name box offset'
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moveBlock' ::
World ->
Map Location (Int, Location) ->
Location ->
Location ->
Movement ->
Char ->
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Box ->
Rational {- ^ offset -} ->
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Maybe (Map Location Location)
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moveBlock' world visited loc loc' dir name box offset =
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msum [moveTo, moveInto, moveToEat]
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where
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moveTo =
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do moveBlock world (addVisited loc loc' visited) loc' dir 0
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moveInto =
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do (n,b) <- boxAt world loc'
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let (locI, offset') = enterLoc world n b dir offset
moveBlock' world visited loc locI dir name box offset' -- beware epsilon!
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moveToEat =
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do let dir' = invert dir
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let (locE, _) = enterLoc world name box dir' 0
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(name', box') <- boxAt world loc'
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moveBlock' world (addVisited loc loc' visited) loc' locE dir' name' box' 0
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enterLoc :: World -> Char -> Box -> Movement -> Rational -> (Location, Rational)
enterLoc world name box dir@(dy,dx) offset =
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case dir of
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(-1, 0) -> go yhi (midpoint xlo xhi offset)
( 1, 0) -> go ylo (midpoint xlo xhi offset)
( 0,-1) -> go (midpoint ylo yhi offset) xhi
( 0, 1) -> go (midpoint ylo yhi offset) xlo
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_ -> error "enterLoc: bad direction"
where
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name' = case boxType box of
Link c -> c
Original{} -> name
((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
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go y x = (Location name' y x,
fromIntegral(boxSize world box) * offset
- fromIntegral ((abs dy *x + abs dx*y)))
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boxAt :: World -> Location -> Maybe (Char, Box)
boxAt world loc =
listToMaybe [(n,b) | (n,b) <- Map.assocs (worldBoxes world), boxLocation b == loc]
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invert :: Movement -> Movement
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invert (dy,dx) = (-dy, -dx)
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midpoint :: Int -> Int -> Rational -> Int
midpoint lo hi offset = round (offset * fromIntegral (hi-lo+1))
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addVisited ::
Location {- ^ start -} ->
Location {- ^ end -} ->
Map Location (Int, Location) ->
Map Location (Int, Location)
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addVisited k v m = Map.insert k (Map.size m, v) m
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nextLoc :: World -> Movement -> Location -> Rational -> Maybe (Location, Rational)
nextLoc world (dy, dx) = go Set.empty
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where
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go _ (Location b y x) offset
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| Just box <- Map.lookup b (worldBoxes world)
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, inRange (bounds (boxWalls world box)) (y+dy, x+dx)
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= Just (Location b (y+dy) (x+dx), offset)
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go visited (Location b y x) offset
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| Just box <- Map.lookup b (worldBoxes world)
, Set.notMember b visited
= go (Set.insert b visited) (boxLocation box)
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$ (offset + fromIntegral (abs dy*x+abs dx*y))
/ fromIntegral (boxSize world box)
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go _ _ _ = Nothing
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