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module Rendering where
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import Data.Array
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import Data.Maybe
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import Data.Map (Map)
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import Data.Map qualified as Map
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import Data.Set qualified as Set
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import Data.List (intersperse, group)
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import Graphics.Vty
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import BigFont
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import Model
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border :: Int
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border = 20
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unit :: Attr -> Int -> Int -> Char -> Image
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unit a h w c =
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vertCat (replicate h (string a (replicate w c)))
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drawBox :: Attr -> Int {- ^ width -} -> Int {- ^ height -} -> Image
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drawBox a 1 w = string a ("[" ++ replicate (w-2) '-' ++ "]")
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drawBox a h w = vertCat $
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string a ('┌' : replicate (w-2) '─' ++ "┐") :
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replicate (h-2) (string a ('│' : replicate (w-2) ' ' ++ "│")) ++
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[string a ('└' : replicate (w-2) '─' ++ "┘")]
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button :: Attr -> Int -> Int -> Image
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button a 1 w = string a ("[" ++ replicate (w-2) '-' ++ "]")
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button a h w = vertCat $
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string a ('┌' : replicate (w-2) '─' ++ "┐") :
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replicate (h-2) (string a ('│' : replicate (w-2) '░' ++ "│")) ++
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[string a ('└' : replicate (w-2) '─' ++ "┘")]
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home :: Attr -> Int -> Int -> Image
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home a 1 w = string a ("<" ++ replicate (w-2) '=' ++ ">")
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home a h w = vertCat $
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string a ('╔' : replicate (w-2) '═' ++ "╗") :
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replicate (h-2) (string a ('║' : replicate (w-2) '░' ++ "║")) ++
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[string a ('╚' : replicate (w-2) '═' ++ "╝")]
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renderCell :: World -> Map Location Char -> Char -> Box -> Int -> Int -> Int -> Int -> Image
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renderCell world locMap name box y x h w
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| boxWalls world box ! (y,x) = unit (boxColor box) h w wallChar
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| Just n <- Map.lookup (Location name' y x) locMap
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, let box' = boxIx world n
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= if h < boxSize world box'
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then unit (boxColor box') h w n
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else renderBox world locMap box' n h w
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| Set.member loc (worldButtons world) = button (boxColor box) h w
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| loc == worldHome world = home (boxColor box) h w
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| otherwise = unit (boxColor box) h w floorChar
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where
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loc = Location name' y x
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name' = contentName world name box
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wallChar =
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case boxType box of
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Original {} -> '▓'
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Link {} -> '▒'
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Infinity {} -> '▓'
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Epsilon {} -> '▓'
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floorChar =
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case boxType box of
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Original {} -> '░'
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Link {} -> '·'
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Infinity {} -> '∞'
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Epsilon {} -> 'ε'
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contentName :: World -> Char -> Box -> Char
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contentName world name box =
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case boxType box of
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Original{} -> name
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Epsilon{} -> name
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Link c -> c
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Infinity c -> contentName world c (boxIx world c)
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renderBox :: World -> Map Location Char -> Box -> Char -> Int -> Int -> Image
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renderBox world locMap box name boxh boxw =
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vertCat [
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horizCat [
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renderCell world locMap name box y x cellh cellw
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| (x,cellw) <- zip [xlo .. xhi] xdivs ]
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| (y,cellh) <- zip [ylo .. yhi] ydivs ]
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where
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ydivs = divisions boxHeight boxh
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xdivs = divisions boxWidth boxw
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((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
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boxWidth = xhi - xlo + 1
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boxHeight = yhi - ylo + 1
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render ::
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Bool {- ^ show flat overlay -} ->
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World ->
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Picture
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render flat world = picForLayers $
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[ pad 98 12 0 0 $
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string defAttr "██╗ ██╗██╗███╗ ██╗███╗ ██╗███████╗██████╗ " <->
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string defAttr "██║ ██║██║████╗ ██║████╗ ██║██╔════╝██╔══██╗" <->
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string defAttr "██║ █╗ ██║██║██╔██╗ ██║██╔██╗ ██║█████╗ ██████╔╝" <->
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string defAttr "██║███╗██║██║██║╚██╗██║██║╚██╗██║██╔══╝ ██╔══██╗" <->
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string defAttr "╚███╔███╔╝██║██║ ╚████║██║ ╚████║███████╗██║ ██║" <->
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string defAttr " ╚══╝╚══╝ ╚═╝╚═╝ ╚═══╝╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝"
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| winCondition world ] ++
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[ pad 94 7 0 0 $
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vertCat (map (string defAttr) (bigText "VOIDED"))
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| isNothing (boxLocation (boxIx world (worldMe world))) ] ++
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(if flat then renderFlat locMap world else []) ++
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[drawNestedWorld locMap world]
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where
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locMap = Map.fromList [(loc, n) | (n, box) <- Map.toList (worldBoxes world)
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, loc <- maybeToList (boxLocation box)]
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renderFlat :: Map Location Char -> World -> [Image]
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renderFlat locMap world =
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[ pad offset 0 0 0 baseImage
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, pad offset 0 0 0 $ drawBox borderAttr (imageHeight baseImage) (imageWidth baseImage)
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]
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where
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borderAttr = defAttr `withForeColor` white `withBackColor` black
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offset = max 0 ( (worldWidth world + 2*(2*border)+2 - imageWidth baseImage) `div` 2)
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baseImage =
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pad 2 1 2 1 $
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horizCat $
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intersperse (char borderAttr ' ')
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[renderBox world locMap b n 18 36
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| (n,b) <- Map.assocs (worldBoxes world)
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, not (boxBoring b)]
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drawNestedWorld :: Map Location Char -> World -> Image
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drawNestedWorld locMap world =
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cropTop (h + 2*border) $
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cropLeft (w + 4*border) $
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cropBottom (2*h + border) $
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cropRight (2*(w + border)) $
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vertCat $
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intersperse (char defAttr ' ')
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[
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horizCat $
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intersperse (char defAttr ' ')
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[
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case myLocation world of
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Nothing
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| dx==0 && dy==0 -> renderBox world locMap (boxIx world (worldMe world)) (worldMe world) h w
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| otherwise -> infinityImage
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Just (Location name0 _ _) ->
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case boxLocation (boxIx world name0) of
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Nothing
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| dx==0 && dy==0 -> renderBox world locMap (boxIx world name0) name0 h w
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| otherwise -> infinityImage
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Just (Location name1 y1 x1) ->
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case stackedLoc world locMap (Location name1 (y1+dy) (x1+dx)) of
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Nothing -> infinityImage
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Just (Location n y x) ->
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renderCell world locMap n (boxIx world n) y x h w
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| dx <- [-1 .. 1]
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]
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| dy <- [-1 .. 1]
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]
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where
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infinityImage = makeInfinity h w
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h = worldHeight world
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w = worldWidth world
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makeInfinity :: Int -> Int -> Image
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makeInfinity h w = result
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where
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attr = defAttr `withForeColor` black
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single = vertCat (map (string attr) (bigText "?"))
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rowN = (w+1) `div` (imageWidth single + 1)
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rowTotalGap = w - rowN * imageWidth single
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rowGaps = divisions (rowN-1) rowTotalGap
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row = foldr mkRow single rowGaps
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mkRow gap rest = single <|> charFill attr ' ' gap 1 <|> rest
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colN = (h+1) `div` (imageHeight single + 1)
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colTotalGap = h - colN * imageHeight single
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colGaps = divisions (colN-1) colTotalGap
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result = foldr mkCol row colGaps
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mkCol gap rest = row <-> charFill attr ' ' 1 gap <-> rest
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stackedLoc :: World -> Map Location Char -> Location -> Maybe Location
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stackedLoc world locMap = go Set.empty
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where
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go visited loc@(Location b y x)
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| Set.member loc visited =
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do b' <- findInfinity world b
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go visited (Location b' y x)
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go visited loc@(Location b y x) =
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do box <- Map.lookup b (worldBoxes world)
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let bnds@((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world box)
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if inRange bnds (y, x)
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then Just loc
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else
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do let dx = overflow (xlo,xhi) x
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dy = overflow (ylo,yhi) y
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Location parent py px <- boxLocation box
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fixup world locMap dy dx y x <$> go (Set.insert loc visited) (Location parent (py+dy) (px+dx))
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overflow :: (Int, Int) -> Int -> Int
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overflow (lo,hi) x
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| x < lo = x - lo
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| x > hi = x - hi
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| otherwise = 0
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fixup :: World ->
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Map Location Char ->
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Int ->
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Int ->
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Int ->
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Int ->
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Location ->
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Location
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fixup world locMap dy dx py px loc =
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case Map.lookup loc locMap of
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Nothing -> loc
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Just name -> Location name (fixup1 ylo yhi dy py) (fixup1 xlo xhi dx px)
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where
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((ylo,xlo),(yhi,xhi)) = bounds (boxWalls world (boxIx world name))
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fixup1 :: Int -> Int -> Int -> Int -> Int
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fixup1 _ _ 0 i = i
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fixup1 _ hi (-1) _ = hi
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fixup1 lo _ 1 _ = lo
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fixup1 _ _ _ _ = error "fixup1: bad delta"
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divisions ::
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Int {- ^ result length -} ->
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Int {- ^ result sum -} ->
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[Int]
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divisions divs size =
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map length $ group
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[ round (
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(fromIntegral i + 1 / 2)
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/ fromIntegral size
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* fromIntegral divs
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- 1/2 :: Rational
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) :: Int
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| i <- [0 ..size-1]
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]
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