parabox/app/Main.hs

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module Main (main) where
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import Control.Exception ( bracket )
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import Data.List.NonEmpty (NonEmpty(..))
import Data.List.NonEmpty qualified as NonEmpty
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import Data.Map (Map)
import Data.Map qualified as Map
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import Graphics.Vty
import System.Environment ( getArgs )
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import System.Directory
import System.FilePath
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import Model
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import Rendering ( render )
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import Parser (parse)
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data Game = Game {
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gameFlat :: Bool,
gameMode :: GameMode,
gameSelect :: Int
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}
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data GameMode
= MenuMode
| PlayMode (NonEmpty World)
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getWorldList :: IO (Map String FilePath)
getWorldList =
do paths <- listDirectory "levels"
pure (Map.fromList [(takeBaseName path, "levels" </> path) | path <- paths])
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main :: IO ()
main =
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do args <- getArgs
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worldList <- getWorldList
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bracket (mkVty =<< userConfig) shutdown \vty ->
case args of
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x:_ | Just path <- Map.lookup x worldList ->
do w <- parse <$> readFile path
loop vty Game {
gameMode = PlayMode (pure w),
gameFlat = True,
gameSelect = Map.findIndex x worldList
}
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_ ->
loop vty Game {
gameMode = MenuMode,
gameFlat = True,
gameSelect = 0
}
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loop :: Vty -> Game -> IO ()
loop vty game =
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case gameMode game of
MenuMode ->
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do worldList <- getWorldList
let (a,b) = Map.splitAt (gameSelect game) worldList
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bnds <- displayBounds (outputIface vty)
update vty (picForImage (renderMenu bnds a b))
ev <- nextEvent vty
case ev of
EvKey key _modifier ->
case key of
KEsc -> pure ()
KUp | gameSelect game > 0 -> loop vty game{ gameSelect = gameSelect game - 1 }
KDown | gameSelect game + 1 < Map.size worldList -> loop vty game{ gameSelect = gameSelect game + 1 }
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KEnter | Just (path,_) <- Map.minView b ->
do world <- parse <$> readFile path
loop vty game{ gameMode = PlayMode (pure world) }
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_ -> loop vty game
_ -> loop vty game
PlayMode worlds ->
do let world = NonEmpty.head worlds
update vty (render (gameFlat game) (NonEmpty.head worlds))
ev <- nextEvent vty
case ev of
EvKey key _modifier ->
case key of
KUp -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (-1,0)) worlds) }
KDown -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (1,0) ) worlds) }
KLeft -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (0,-1)) worlds) }
KRight -> loop vty game{ gameMode = PlayMode (NonEmpty.cons (move world (0,1) ) worlds) }
KChar 'm' -> loop vty game { gameMode = MenuMode }
KChar 'r' -> loop vty game{ gameMode = PlayMode (pure (NonEmpty.last worlds)) }
KChar 'z'
| Just worlds' <- NonEmpty.nonEmpty (NonEmpty.tail worlds) ->
loop vty game{ gameMode = PlayMode worlds' }
KEsc -> pure ()
KChar 'f' -> loop vty game{ gameFlat = not (gameFlat game) }
_ -> loop vty game
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_ -> loop vty game
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renderMenu :: DisplayRegion -> Map String a -> Map String a -> Image
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renderMenu (w,h) before after =
pad ((w - imageWidth menu) `div` 2) 0 0 0 menu
where
menu =
case Map.minViewWithKey after of
Nothing -> string defAttr "empty menu"
Just ((k,_),after') ->
let len1 = (h-1)`div`2 in
pad 0 (len1 - Map.size before) 0 0 (vertCat
[ string defAttr x
| x <- drop (Map.size before - len1) (Map.keys before)
]) <->
string (defAttr `withBackColor` cyan `withForeColor` white) k
<->
vertCat
[ string defAttr x
| x <- drop (Map.size after' - h`div`2) (Map.keys after')
]