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module Main (main) where
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import Control.Exception ( bracket )
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import Data.List.NonEmpty (NonEmpty(..), (<|))
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import Data.List.NonEmpty qualified as NonEmpty
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import Data.Char (toUpper)
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import Data.List (intersperse, sort)
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import Data.Map (Map)
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import Data.Map qualified as Map
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import Graphics.Vty
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import System.Environment ( getArgs )
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import System.Directory ( listDirectory )
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import System.FilePath ( (</>), takeBaseName )
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import Model
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import Rendering ( render )
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import Parser (parse)
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import BigFont
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data Game = Game {
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gameFlat :: Bool,
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gameMode :: GameMode,
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gameSelect :: Int
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}
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data GameMode
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= MenuMode
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| PlayMode (NonEmpty World)
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getWorldList :: IO (Map String FilePath)
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getWorldList =
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do paths <- sort <$> listDirectory "levels"
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pure (Map.fromList [(takeBaseName path, "levels" </> path) | path <- paths])
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main :: IO ()
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main =
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do args <- getArgs
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worldList <- getWorldList
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bracket (mkVty =<< userConfig) shutdown \vty ->
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case args of
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x:_ | Just path <- Map.lookup x worldList ->
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do w <- parse <$> readFile path
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loop vty Game {
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gameMode = PlayMode (pure w),
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gameFlat = True,
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gameSelect = Map.findIndex x worldList
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}
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_ ->
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loop vty Game {
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gameMode = MenuMode,
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gameFlat = True,
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gameSelect = 0
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}
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loop :: Vty -> Game -> IO ()
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loop vty game =
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case gameMode game of
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MenuMode ->
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do worldList <- getWorldList
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bnds <- displayBounds (outputIface vty)
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update vty (picForImage (renderMenu (gameSelect game) worldList bnds))
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ev <- nextEvent vty
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case ev of
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EvKey key _modifier ->
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case key of
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KEsc -> pure ()
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KUp | gameSelect game > 0 ->
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loop vty game{ gameSelect = gameSelect game - 1 }
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KDown | gameSelect game + 1 < Map.size worldList ->
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loop vty game{ gameSelect = gameSelect game + 1 }
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KEnter | (_, path) <- Map.elemAt (gameSelect game) worldList ->
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do world <- parse <$> readFile path
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loop vty game{ gameMode = PlayMode (pure world) }
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_ -> loop vty game
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_ -> loop vty game
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PlayMode worlds ->
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do let world = NonEmpty.head worlds
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update vty (render (gameFlat game) (NonEmpty.head worlds))
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ev <- nextEvent vty
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case ev of
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EvKey key _modifier ->
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let doMove m = game{ gameMode = PlayMode (move world m <| worlds) } in
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case key of
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KUp -> loop vty (doMove (-1, 0))
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KDown -> loop vty (doMove ( 1, 0))
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KLeft -> loop vty (doMove ( 0,-1))
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KRight -> loop vty (doMove ( 0, 1))
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KChar 'm' -> loop vty game { gameMode = MenuMode }
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KChar 'r' -> loop vty game{ gameMode = PlayMode (pure (NonEmpty.last worlds)) }
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KChar 'z'
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| Just worlds' <- NonEmpty.nonEmpty (NonEmpty.tail worlds) ->
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loop vty game{ gameMode = PlayMode worlds' }
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KEsc -> pure ()
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KChar 'f' -> loop vty game{ gameFlat = not (gameFlat game) }
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_ -> loop vty game
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_ -> loop vty game
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renderMenu :: Int -> Map String a -> DisplayRegion -> Image
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renderMenu sel list (w,h)
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| hpad >= 0 = pad wpad hpad 0 0 menu
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| otherwise = pad wpad 0 0 0 (cropTop (imageHeight menu + hpad) menu)
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where
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hpad = h`div`2 - sel*6
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wpad = max 0 (w - imageWidth menu) `div` 2
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menu =
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vertCat $
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intersperse (char defAttr ' ') $
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[ bigString (if sel == i then defAttr `withBackColor` cyan `withForeColor` white
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else defAttr) k
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| (i,k) <- zip [0..] (Map.keys list)
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]
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bigString :: Attr -> String -> Image
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bigString a = vertCat . map (string a) . bigText . map toUpper
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